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NPC Generator

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Advanced [show]


Dûshrat Hamilton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears professional attire. He keeps his long brown hair kept up in a rat tail. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dûshrat is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Justice, Fighting. Flaws: Addict. Bonds: Attractive, Military. Occupation: Stylist

Voice: Draws out vowels

Attributes [hide]

Dûshrat Hamilton, Male Half-Orc Barbarian 7
Medium (6'4") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 49 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills History +4, Performance +4
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Shadow On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He is portly but not overly obese. His cinnamon fur is still thick. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the south. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Gifted. Bonds: Immigrant, Family, Criminal record. Occupation: Ruler

Voice: Whispers

Attributes [hide]

Shadow On the Mountaintop, Male Tabaxi Cleric 12
Medium (6'1") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 74 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)11 (+0) 11 (+0)14 (+2)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 3000 gp. Red garnet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gale In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, constantly wearing a violet suit, brown shirt, and red tie. His cinnamon fur is braided into rings. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to work out more often; and he has a crush on the local actor

Ideals: Athletic. Flaws: Shy. Bonds: Criminal record, Military, Has a crush. Occupation: Herbalist

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gale In the Wind, Male Tabaxi Monk 4
Medium (5'7") Tabaxi, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)11 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp.


Social Check DCs


Joser Underbough, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man is dressed in earthy colors with a black and white handkerchief worn on his right side. He has styled his red hair well, parting it to the right. His blue eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Joser took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He has set out to sabotage the competition.

Motivation: Find a way to reverse the transformation of his sister; and wants to open a new tavern

Flaws: Selfish, Antagonistic. Bonds: Poor, Nature, Job, Family. Occupation: Crown-heir

Voice: Gruff and masculine

Attributes [hide]

Joser Underbough, Male Halfling Sorcerer 7
Small (3'2") Halfling, Lawful Good (CR 7)
Armor Class 15
Hit Points 32 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)16 (+3) 11 (+0)14 (+2)
Skills Investigation +6, Nature +6
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Undercommon, Auran
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146664000

Possessions: 60000 cp.


Social Check DCs


Emerald Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his lavender fur in a pixie cut. His blue eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Emerald hails from a village terrorized by giants. While studying, he fell in love. They married and had a son. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many giants want him driven away

Ideals: Optimist. Bonds: Attractive, Enemies, In love. Occupation: Unemployed

Voice: Eastern European accent

Attributes [hide]

Emerald Of Ebony, Male Tabaxi Warrior 2
Medium (6'1") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)9 (-1) 13 (+1)18 (+4)
Skills Investigation +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 9000 cp. Large well-done wool tapestry (500 gp). 1 Half-Plate.


Social Check DCs

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