Adran Lathalas, Male Elf [Permalink]
Personal [hide]
Description: 5'2" and muscular, this eastern man dresses in white turtlenecks beneath a tan coat with brown slacks. His golden hair is kept up in a ponytail inside a top hat. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Aggressive, abrasive, and angry, Adran embodies much of what other species detest in the Elves. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Adran took refuge in the old dungeon and found the beat up longsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Logical. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Architect
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork studded leather. 1 Darkwood Shield. 1 Chain shirt.
Quick Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear green clothing when he does not wear armor. His fur is greying and his face has many wrinkles. His hazel unseeing eyes seem to look past you.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a small toy that he constantly fidgets with.
History: Born to a pair of adventurers, Quick grew up listening to his father's many stories. He worked as a nervous Shepherd and found it very stressful. He has worked as a Shepherd like his father before him.
Motivation: Wants to open a new tavern; and a deep hatred of illithids
Flaws: Disease, Addict. Bonds: Job, Adventurer, Enemies. Occupation: Shepherd
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 11)
Armor Class 12
Hit Points 77 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Aquan, Infernal, Orc
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 180 pp. Gold dragon comb with red garnet eye (300 gp). Old masterpiece painting (600 gp). Silver chalice with lapis lazuli gems (90 gp). Silver comb with moonstones (800 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ront Vance, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. His head has been shaved. His blue eyes dart from person to person to random spaces in the air.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He always tries to repair and not replace. It was this mentality that drove him into the Masseuse business.
History: Born to a Ploughman, his mother struggled to pay the bills. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Ideals: Disciplined, Persistence, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Masseuse
Voice: Slurs words
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 700 gp.
Qemuel Glory, Male Tiefling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears many layers of old clothing at all times. He has wavy red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Qemuel was born the youngest of three triplets. Qemuel abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage
Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Poor, Family, Adventurer. Occupation: Interpreter
Voice: German accent
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 15)
Armor Class 11
Hit Points 97 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Celestial
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +7
Possessions: 8000 gp. Solid gold idol (300 gp). Old masterpiece painting (2400 gp). Silver comb with moonstones (1000 gp). Jeweled electrum ring (5000 gp). A delicate silver chain set with a tourmaline (60 gp). Jeweled gold crown (5000 gp). 1 Medium magic item.
Two Llamas Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has styled his brown fur well, parting it to the left. He wears large thick round spectacles.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is terrified, and will act out of fear
Ideals: Fighting, Athletic. Flaws: Fearful. Bonds: Attractive, Criminal record. Occupation: Fortune-teller
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 32 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 400 gp. Amethyst (80 gp). Emerald (1500 gp). Jasper (70 gp). Blue quartz (14 gp). Obsidian (14 gp). Banded agate (14 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
