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Advanced [show]


Chem Care, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Glassblower. He carries with him a set of scythes on his belt, each one with a sapphire on the hilt. He has moderate length white hair. He has a tattooed face.

Personality: Overbrimming with self-confidence, Chem isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. Chem enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a brothel owner, Chem was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends.

Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Hedonist. Bonds: Adventurer, Mentor. Occupation: Glassblower

Voice: Pronounces O like U

Attributes [hide]

Chem Care, Male Tiefling Ranger 4
Medium (5'7") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 43 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)15 (+2) 9 (-1)15 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Art Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white fur is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. Energy wise he seems alert and responsive.

History: Art hails from a village terrorized by dire rats. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Professionalism. Flaws: Ugly. Bonds: Enemies. Occupation: Stableman

Voice: Booming voice

Attributes [hide]

Art Thunder, Male Tabaxi Bard 8
Medium (6'3") Tabaxi, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 37 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 10000 cp.


Social Check DCs


Kaladan Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. His crest is white, silky, and of moderate length. His skin is flawless and his red eyes scan people very quickly.

Personality: He is witty, but his monotone delivery comes off as unnerving The war was a terrible time for him, and Kaladan does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A powerful brothel owner made him what he is. He was taken as a slave by a traveling circus and forced to perform As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Military, Mentor, Slave. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Kaladan Grrrmmballhyst, Male Dragonborn Monk 6
Medium (6'7") Dragonborn, Lawful Evil (CR 6)
Armor Class 13
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)9 (-1) 16 (+3)16 (+3)
Skills Deception +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp. Jet (50 gp). Peridot (60 gp). Freshwater pearl (7 gp). Sard (60 gp).


Social Check DCs


Delebean Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He tends to wear a large green jacket. He has a hunchback. His chestnut hair, when down, is lengthy. He wears an eyepatch.

Personality: Overbrimming with self-confidence, Delebean isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: When he was but 3 years old his parents immigrated from the south. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Delebean took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Immigrant, Nature, Adventurer. Occupation: Layabout

Voice: Middle-eastern accent

Attributes [hide]

Delebean Garrick, Male Gnome Druid 11
Small (3'2") Gnome, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 84 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 16 (+3)11 (+0) 14 (+2)15 (+2)
Skills Religion +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 23000 sp. Blue quartz (5 gp). Eye agate (5 gp). Peridot (30 gp). Carnelian (30 gp). Moss agate (5 gp). Freshwater pearl (5 gp). Tiger eye turquoise (5 gp). Aquamarine (700 gp). Black pearl (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ozyman Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He works hard and plays hard.

History: He was born the only child of a wealthy merchant. Cursed with lycanthropy at a very young age, Ozyman has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Entrepeneur. Flaws: Hedonist, Disease. Bonds: Attractive. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Ozyman Shadowquick, Male Halfling Rogue 10
Small (2'10") Halfling, True Neutral (CR 10)
Armor Class 13
Hit Points 49 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Performance +5, Survival +6
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Auran
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 160 pp. A miniature golden chest with tiny emeralds lining the top (140 gp). A necklace of small pink pearls (5000 gp). Silver chalice with lapis lazuli gems (140 gp). Fire opal pendant on a fine gold chain (2100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs

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