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Advanced [show]


Ernest Tindall, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing a long, yellow, dusty cloak. He has red hair. His gray eyes dart from person to person.

Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Ernest took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 7 years.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is unsatisfied with his job

Ideals: Justice, Gifted. Flaws: Ugly, Insane, Greedy. Bonds: Job. Occupation: Shipwright

Voice: Voice breaks

Attributes [hide]

Ernest Tindall, Male Human Ranger 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)12 (+1) 12 (+1)14 (+2)
Skills Nature +4, Performance +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Zircon (30 gp).


Social Check DCs


Adelard Gentry, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. He is bald on top and has large red tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Rich, Religious. Occupation: Body Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Adelard Gentry, Male Human Adept 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 15 (+2)9 (-1)
Skills Athletics +4, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Suhnae Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many green ritualistic tattoos. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is chestnut, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born several months after his mother was called into army service. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and retire the richest man in the south

Ideals: Joker, Entrepeneur. Bonds: Attractive, Military, Adventurer. Occupation: Fletcher

Voice: Slow speaker

Attributes [hide]

Suhnae Teinithra, Male Half-Elf Aristocrat 5
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)10 (+0) 18 (+4)17 (+3)
Skills Athletics +6, Insight +7
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +7

Possessions: 400 gp. Tiger eye turquoise (13 gp). Sard (20 gp).


Social Check DCs


Hupe Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, constantly wearing a pastel suit, grey shirt, and tan tie. His silver hair is lengthy and is close to two feet long. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. Flattery will make him almost putty in your hands.

History: Gifted from a young age, Hupe studied abroad. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and a deep hatred of orcs

Ideals: Athletic, Gifted. Flaws: Selfish. Bonds: Enemies, Criminal record. Occupation: Dyer

Voice: Can't modulate volume

Attributes [hide]

Hupe Warmwater, Male Halfling Wizard 14
Small (3'1") Halfling, True Neutral (CR 14)
Armor Class 14
Hit Points 38 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)14 (+2) 12 (+1)12 (+1)
Skills Stealth +8, Survival +6
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Giant
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444

Possessions: 3000 gp. Alexandrite (400 gp). Amethyst (90 gp). 1 Minor magic item.


Social Check DCs


Ralf Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. His chestnut hair is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Ralf was raised in a hard working conservative environment. He worked as a nervous Bounty Hunter and found it very stressful. He used his abilities to travel the world and help people.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Bounty Hunter

Voice: Sore throat, cough

Attributes [hide]

Ralf Berevan, Male Half-Elf Adept 2
Medium (5'5") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)9 (-1) 9 (-1)16 (+3)
Skills Arcana +1, Athletics +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 320 gp.


Social Check DCs

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