Quick In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'9". He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He wears his gray fur up. He has a tattooed face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Further he is a bit of a stoner and is frequently out of it.
History: Quick was raised in a hard working conservative environment. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Job. Occupation: Merchant
Voice: Spanish accent
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 16)
Armor Class 14
Hit Points 89 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 10 (+0) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Druidic
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +8
Possessions: 6000 gp. Jasper (20 gp). Fiery yellow corundum (600 gp). Freshwater pearl (9 gp). White pearl (70 gp). Deep blue spinel (1000 gp). Chrysoprase (20 gp). Eye agate (9 gp). Chalcedony (20 gp). Violet garnet (1000 gp). Red spinel (70 gp). Chalcedony (20 gp). Aquamarine (1000 gp). Jet (70 gp). White opal (600 gp). Deep blue spinel (1000 gp). Onyx (20 gp). Moonstone (20 gp). Deep blue spinel (1000 gp). Sard (20 gp). Chalcedony (20 gp). Freshwater pearl (9 gp). Banded agate (9 gp). 1 Medium magic item.
Godfrey Tinley, Male Human [Permalink]
Personal [hide]
Description: This man wears red leather gloves, a red jacket, and tight pants. He is muscular with a powerful set of arms. He has moderate length black hair. His eyes are green.
Personality: He is very quiet and rarely speaks above a whisper. He also has developed a complete distrust of the Beggar profession.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). In the meantime he has taken over work as a Shipwright and occasionally as a mercenary.
Motivation: To prove his worth to the world; and he's looking for his big break
Flaws: Shy, Impulsive. Bonds: Job, Immigrant, Adventurer. Occupation: Shipwright
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 20 pp. 1 Banded mail.
Henry Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has wavy white hair. He wears round tiny glasses practically rammed into his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born several months after his father was called into army service. From there he went from mercenary job to mercenary job. He now mingles about in high society.
Motivation: He is greedy; and he has passion for adventuring and risk
Bonds: Attractive, Nature, Rich, Military, Adventurer. Occupation: Weaver
Voice: Stutters
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Tarak Anderton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a green shirt with thin white vertical stripes and blue pants. He wears his white hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Tarak is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Tarak was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered writing. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic, Extrovert, Artistic. Flaws: Secretive. Bonds: Job. Occupation: Spy
Voice: Posh accent
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 8 (-1) | 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Ignan
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
Possessions: 360 gp. Zircon (20 gp).
Andram Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy dark red stubble. He wears a brown vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a hunchback. His deerstalker hat is riddled with cuts and holes. He has a tattooed face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a small toy that he constantly fidgets with.
History: Born to a Mercenary, his mother struggled to pay the bills. From there he went from mercenary job to mercenary job. He has worked as a Bricklayer like his mother before him.
Motivation: To be a Mercenary again.
Flaws: Ugly, Addict. Bonds: Job, Poor, Adventurer. Occupation: Bricklayer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 26 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 14 (+2) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Abyssal, Infernal
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 30000 cp. Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). Gold music box (3000 gp). Solid gold idol (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
