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Advanced [show]


Windy Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a robe, a symbol of death around his neck, and a monstrous two handed axe on his belt. His beige fur is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Body Guard arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Windy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Windy's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting, Justice. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Body Guard

Voice: Speaks in third person

Attributes [hide]

Windy Timber, Male Tabaxi Wizard 4
Medium (5'0") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Athletics +2, Survival +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 28000 sp. Brown-green garnet (120 gp). Malachite (6 gp). Blue quartz (6 gp). Chrysoprase (50 gp). 1 Minor magic item.


Social Check DCs


Trynnicus Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'6" southern man, he is wearing a long, white cloak. He has dyed his greying bronze crest a little too much giving a sharp bronze color. He has gold eyes and a white hat with a violet feather.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of southern immigrants he idolized his mother. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult.

Flaws: Antagonistic. Bonds: In love, Immigrant, Job. Occupation: Bellfounder

Voice: Speaks through clenched teeth

Attributes [hide]

Trynnicus Jerynomonis, Male Dragonborn Cleric 7
Medium (6'6") Dragonborn, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)9 (-1) 11 (+0)13 (+1)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 10
Languages
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Tyndall, Male Human [Permalink]

Personal [hide]

Description: An older man who has a large blue mantle and cape that has been intricately interwoven into his brown robe, he is not a threatening figure. His hair is red and curly. He has several tiny aquamarine earrings on each ear.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He receives visions of the future at random moments

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Rogue school at a young age so that he could practice his druidic talents. He struck the Fortune-teller job and began his own company from there.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Gifted. Bonds: Rich, Attractive, Job, Has a crush. Occupation: Fortune-teller

Voice: Scratchy, weak

Attributes [hide]

Richard Tyndall, Male Human Rogue 11
Medium (6'4") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 65 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 170 pp.


Social Check DCs


Glim Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Hunter does. With bright black hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: Glim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A true patriot, Glim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Hunter job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and to be a locksmith again

Ideals: Impeccable. Bonds: Job, Immigrant, Military, Poor. Occupation: Hunter

Voice: Spits words with contempt

Attributes [hide]

Glim Gobblefirn, Male Gnome Commoner 2
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)15 (+2) 12 (+1)11 (+0)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Giant, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


William Shelly, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He sports a long silver beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born to loving parents in a slum to the north. While studying, he fell in love. They married and had a daughter. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love.

Ideals: Passionate. Bonds: Attractive, Immigrant, Poor, In love. Occupation: Knight

Voice: Creaky witch voice

Attributes [hide]

William Shelly, Male Human Monk 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)17 (+3) 13 (+1)12 (+1)
Skills Deception +3, Nature +5
Senses Passive Perception 11
Languages Common, Giant, Gnoll, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 1000 cp. 1 Masterwork Musical instrument.


Social Check DCs

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