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Advanced [show]


Nicor Hope, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is well dressed, constantly wearing a green suit, pastel shirt, and blue tie. He has red hair. His eyes are silver and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Nicor was born in the east. At a young age he loved to build and create. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Nicor was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Wants to raise his children well.

Ideals: Philantrophist, Persistence. Bonds: Enemies, Family. Occupation: Bowyer

Voice: Sore throat, cough

Attributes [hide]

Nicor Hope, Male Tiefling Expert 8
Medium (5'2") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Medicine +4, Nature +5
Senses Passive Perception 11
Languages Common, Druidic, Aquan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Melech Blur, Male Tiefling [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His hair is blue and curly. He tend to wears goggles to shield his eyes.

Personality: He is calm most of the time but flees social interaction. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the west his family was never financially stable. His first spouse was a Animal Trainer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Shy. Bonds: In love, Poor, Family. Occupation: Banker

Voice: Laughs frequently while speaking

Attributes [hide]

Melech Blur, Male Tiefling Ranger 2
Medium (5'8") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)11 (+0) 14 (+2)10 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 180 gp.


Social Check DCs


Eldon Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'3", this man wears just a green suit. He has shaved his head bald. He has a dull look in his gray eyes.

Personality: Eldon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Barber, who enjoyed hunting, Eldon was taken on many hunting expeditions. He worked as a nervous Jeweler and found it very stressful. He struck the Jeweler job and began his own company from there.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Impeccable. Flaws: Secretive. Bonds: Nature, Job, Adventurer. Occupation: Jeweler

Voice: Aggressive tone

Attributes [hide]

Eldon Humplebumple, Male Gnome Aristocrat 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 15 (+2)13 (+1) 17 (+3)12 (+1)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp.


Social Check DCs


Shane Birkenhead, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and wears dark leathers with embroidery. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are hazel.

Personality: Aggressive, abrasive, and angry, Shane embodies much of what other species detest in the Humans. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Shane was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Shane's father didn't care for him much, and the feeling was mutual. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family; and seeks redemption

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Criminal record, Family. Occupation: Fortune-teller

Voice: Draws out vowels

Attributes [hide]

Shane Birkenhead, Male Human Barbarian 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 2000 cp.


Social Check DCs


Lorm Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he sports tan clothing, slightly heavier than average wear. He has a long auburn beard with little hanging trinkets. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also is a firm believer in the manly ideal.

History: Lorm was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. Through the years after Lorm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Lorm's mother didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: To prove his worth to the world; and to reunite with his old friends

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Adventurer. Occupation: Painter

Voice: Mousy voice

Attributes [hide]

Lorm Abram, Male Half-Orc Druid 2
Medium (6'1") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)14 (+2) 15 (+2)8 (-1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 380 gp. 3 Tanglefoot bags.


Social Check DCs

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