Darrow Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a lot of dark rich colors, with gold accents. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His skin is flawless and his amber eyes scan people very quickly.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised in a white middle class family as the only child. A freak accident while working with his Layabout mother left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He seems to be bored by most things.
Ideals: Athletic, Entrepeneur. Flaws: Disease, Mundane. Bonds: Attractive. Occupation: Tanner
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 16)
Armor Class 14
Hit Points 55 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 |
Possessions: 5000 gp. Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). Golden circlet with four aquamarines (4000 gp). Gold and topaz bottle stopper cork (1100 gp). Large well-done wool tapestry (500 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Silver comb with moonstones (200 gp). Fire opal pendant on a fine gold chain (1900 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Black velvet mask with numerous citrines (140 gp).
Golm Wedgwood, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fancy grey suit, and carries longswords. He wears his blonde hair up. He has green eyes and a grey hat with a brown feather.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His father raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Golm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Military, Nature, Mentor. Occupation: Mercenary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp.
Tricking Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear black pants and tee shirts. His yellow fur is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: He is business-like. He takes instructions and follows them to the letter. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Tricking was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Guard for hire.
Motivation: Sabotage a competitor.
Ideals: Athletic, Professionalism, Persistence. Bonds: Has a crush, Job. Occupation: Guard
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 7)
Armor Class 14
Hit Points 43 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 18 (+4) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Ignan, Dwarven, Undercommon, Draconic
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 800 gp.
Dalgal Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses in collared shirts and wears a proper scarf over his head. He is an epitome of beauty. His white hair is kept up in a ponytail inside a top hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He comes from a rich northern family. In his 13th year, his parents were killed by a goblins raid, leaving Dalgal alone in the world. After a stint in an orphanage, he was adopted. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC; and money/treasure
Flaws: Addict, Antagonistic. Bonds: Attractive, Rich, Enemies. Occupation: Beggar
Voice: Slow speaker
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 6000 cp.
Orryn Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and is renowned for his bright black suits and hats. He wears his golden hair up in a very large beehive style do. His half smiles and green eyes are beguiling and draw you in.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Orryn lived on a farm with his mother, near the main road leading to a nearby town. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Soapmaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Depressed. Bonds: Attractive, Family, Criminal record. Occupation: Soapmaker
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 52 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Orc, Halfling, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 400 gp. Red spinel (70 gp). Smoky quartz (20 gp). Freshwater pearl (9 gp). White opal (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
