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NPC Generator

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Advanced [show]


Lewis Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fighting clothing, which leaves very little to the imagination. He sports a flattop hair cut. He has several tiny ruby earrings on each ear.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now mingles about in high society.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Fearful. Bonds: Rich, Family. Occupation: Mercenary

Voice: Middle-eastern accent

Attributes [hide]

Lewis Durkin, Male Half-Elf Monk 3
Medium (5'9") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)17 (+3) 11 (+0)10 (+0)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Gnome, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Alexandrite (800 gp).


Social Check DCs


Dabbledob Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He sports black clothing, slightly heavier than average wear. His black hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dabbledob is combative with any and all who dare try his patience in the slightest.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and doesn't want to be a unemployed and was forced into it by his family

Ideals: Athletic, Justice, Artistic. Flaws: Ugly, Terse. Occupation: Unemployed

Voice: Scottish accent

Attributes [hide]

Dabbledob Fiddlefen, Male Gnome Bard 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)15 (+2) 13 (+1)12 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Elven, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp. Moonstone (70 gp). Black opal (1000 gp). Violet garnet (1200 gp). Alexandrite (1200 gp). 1 Minor magic item.


Social Check DCs


Tarhun Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear flannel. He keeps his long rusty crest kept up in a rat tail. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He snorts whenever he laughs or is feeling confident. He invites people to come help in his community garden.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Tarhun has worked very hard to control his curse. He has never given up on his dancing dream.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Philantrophist, Artistic. Flaws: Disease. Bonds: Attractive, Has a crush. Occupation: Hunter

Voice: Squeaky

Attributes [hide]

Tarhun Grrrmmballhyst, Male Dragonborn Warrior 14
Medium (6'6") Dragonborn, Neutral Evil (CR 14)
Armor Class 12
Hit Points 119 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)12 (+1) 9 (-1)17 (+3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2

Possessions: 3000 gp. Hematite (10 gp). Zircon (80 gp). Eye agate (10 gp). Peridot (80 gp). Coral (160 gp). Jasper (80 gp). Blue star sapphire (800 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joser Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He wears a simple white robe with blue stripes complete with hood. He carries a battered longbow and tarnished hammer as well. His blonde hair is heavily combed to the left. His fierce gray eyes like to dwell on things.

Personality: Joser wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the south. Joser was born on a far southern plains where he grew up under the tutelage of his mother, an expert Jeweler. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is currently in port desperately looking for someone to get him out; and marry his brother to traveling adventurers

Ideals: Fighting, Disciplined, Justice. Bonds: Immigrant, Slave. Occupation: Jeweler

Voice: Australian accent

Attributes [hide]

Joser Quickstep, Male Halfling Warrior 1
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Lamlûg Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tan vest and prefers pastel and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is heavily combed to the left. His eyes, though not visible through his cowl, are green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To settle down with his crush.

Ideals: Justice. Flaws: Ugly, Shy, Disease, Insomniac. Occupation: Sculptor

Voice: Shortens vowels

Attributes [hide]

Lamlûg Dumph, Male Half-Orc Cleric 4
Medium (5'0") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Gnome, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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