Geoffrey Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears professional attire. His white hair is kept up in a ponytail inside a top hat. He has blue eyes.
Personality: Geoffrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He uses divination through singing.
History: He was born into a rich family. Like his father and his sister before him, after school he went straight into learning to become a Doctor. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and he is greedy
Ideals: Artistic, Gifted. Bonds: Attractive, Rich, Job. Occupation: Doctor
Voice: Slurs words
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
Possessions: 400 gp. Lapis lazuli (15 gp). Sardonyx (80 gp). 1 Minor magic item.
Aelar Eathalena, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green armored body suit, with a simple pastel line shooting up and back down. His hair is cut close to his head. His face is scarred and worn.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Aelar lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aelar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Marry his sister to traveling adventurers; and to unite with his sister
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Family. Occupation: Locksmith
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 10)
Armor Class 12
Hit Points 66 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Gnome
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1500 gp. 1 Minor magic item.
Left-Handed On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He sports white clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His fur, while still mostly gray, has prominent grey streaks. He has blue eyes and a white hat with a blue feather.
Personality: Prone to second guessing himself, he comes off as nervous. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has dedicated himself to building a better kind of golem.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and an old rival family wants him found
Ideals: Entrepeneur. Flaws: Shy. Bonds: Family, Adventurer, Criminal record. Occupation: Bricklayer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 14)
Armor Class 10
Hit Points 145 (14d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Aquan, Auran
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
Possessions: 1000 pp. Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Silver chalice with lapis lazuli gems (140 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Black velvet mask with numerous citrines (140 gp). 1 Minor magic item. 1 Minor magic item.
Pandjed Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a tan and black robe with the hood down. He has a slight overbite and is overall scrawny. His black crest is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aggressive, abrasive, and angry, Pandjed embodies much of what other species detest in the Dragonborns. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He comes from a rich southern family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.
Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage
Ideals: Extrovert. Flaws: Insomniac, Antagonistic. Bonds: Rich, Family. Occupation: Adventurer
Voice: Sounds elderly
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Cory Wentworth, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with feathered hat. His brown hair is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.
Motivation: He has a crush on the local Fletcher; and to settle down with his crush
Flaws: Ugly. Bonds: Adventurer, Has a crush, Rich. Occupation: Marshal
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 90 gp.
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