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Advanced [show]


Thervan Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a top hat to cover his moderate length silver hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Interpreter like his mother before him.

Motivation: He uses money and sex appeal to get what he needs; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Joker. Bonds: Attractive, Job, Rich. Occupation: Interpreter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Thervan Arnuanna, Male Elf Warlock 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)11 (+0) 12 (+1)14 (+2)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 200 gp. Eye agate (15 gp). Golden pearl (40 gp).


Social Check DCs


Golm Shelby, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting clothing which further accentuates his frame. He keeps his long blonde hair kept up in a rat tail. His eyes, though not visible through his cowl, are green.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Golm lived on a farm with his mother, near the main road leading to a nearby town. He was taken from his home at a very young age. Due to his spouse's obsession with being a Courier they were divorced and he won custody of their son. He worked as a Unemployed, and he later adopted a second son.

Motivation: He is unsatisfied with his job; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Family, Slave, Job. Occupation: Unemployed

Voice: Stutters

Attributes [hide]

Golm Shelby, Male Half-Orc Adept 1
Medium (5'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)6 (-2) 9 (-1)12 (+1)
Skills Deception +3, Investigation +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Andram Knack, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses like a well dressed Shepherd does. He wears a small hat to cover his moderate length chestnut hair. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He never swears and excessively uses polite adverbs when speaking. He feeds upon the attention of others.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.

Motivation: Further expansion of business; and to unite with his brother

Ideals: Optimist. Bonds: Job, Attractive, Religious, Family. Occupation: Shepherd

Voice: French accent

Attributes [hide]

Andram Knack, Male Tiefling Wizard 14
Medium (5'11") Tiefling, True Neutral (CR 14)
Armor Class 12
Hit Points 69 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)14 (+2) 11 (+0)16 (+3)
Skills Animal Handling +5, Athletics +8
Senses Passive Perception 10
Languages Common, Undercommon, Orc
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444

Possessions: 4000 gp. Red spinel (80 gp). Banded agate (5 gp). Citrine (20 gp). Malachite (5 gp). Bloodstone (20 gp). Fiery yellow corundum (700 gp). Peridot (20 gp). Rhodochrosite (5 gp). Star rose quartz (20 gp). Blue quartz (5 gp). Rose (20 gp). Amber (80 gp). Golden yellow topaz (1100 gp).


Social Check DCs


Fonkin Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'7" and wears a tan vest and prefers grey and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His left hand appears badly burned and disfigured. He has a long white beard with little hanging trinkets. His amber eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born the only child of a wealthy merchant. In his 10th year, his parents were killed by a goblins raid, leaving Fonkin alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Enemies. Occupation: Performer

Voice: Mumbles to self between sentences

Attributes [hide]

Fonkin Leffery, Male Gnome Rogue 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)10 (+0) 11 (+0)16 (+3)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Shadow Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has no fur. He has several tiny jet earrings on each ear.

Personality: He acts crazy and hedonistic. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He comes from a rich southern family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 10 years.

Motivation: To be a Apothecary again; and further expansion of business

Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Rich, Job. Occupation: Junk Dealer

Voice: Speaks in third person

Attributes [hide]

Shadow Of Winter, Male Tabaxi Aristocrat 6
Medium (6'4") Tabaxi, Neutral Good (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)15 (+2) 9 (-1)16 (+3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3

Possessions: 500 gp.


Social Check DCs

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