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Darrow TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears dark leathers with embroidery, and a wedding ring on his left hand. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a ruthless business man, a trait he acquired from his father.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Retire the richest man in the south.

Ideals: Philantrophist, Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: In love. Occupation: Blacksmith

Voice: Dutch accent

Attributes [hide]

Darrow TellPenny, Male Halfling Wizard 4
Small (3'4") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)18 (+4) 17 (+3)17 (+3)
Skills Religion +6, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Goblin, Celestial, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: 300 gp. Aquamarine (600 gp). Golden pearl (50 gp). Moss agate (16 gp). 1 Minor magic item.


Social Check DCs


Tricking Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a deerstalker hat to cover his moderate length red fur. His eyes are green.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a font of random trivia from the lore and stories he has discovered

History: Born to a Marshal, his mother struggled to pay the bills. Tricking was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tricking decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Logical. Bonds: Attractive, Poor, Criminal record. Occupation: Sellsword

Voice: Pirate accent

Attributes [hide]

Tricking Thunder, Male Tabaxi Aristocrat 2
Medium (6'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)11 (+0) 8 (-1)13 (+1)
Skills Arcana +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 350 gp.


Social Check DCs


Gerbo Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are hazel and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Gifted from a young age, Gerbo studied abroad. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Fighting, Athletic, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Carpenter

Voice: Speaks with lips pursed

Attributes [hide]

Gerbo Horcusporcus, Male Gnome Aristocrat 3
Small (3'8") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 17 (+3)11 (+0) 14 (+2)16 (+3)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Gormogord Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'10", this man is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He has a small bristly mustache and wavy silver hair. His violet eyes lackadaisically let the world flow into them.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He receives visions of the future at random moments

History: He is the product a well kept family trust fund and as such has never really known need. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his dancing dream.

Motivation: To get a good night's sleep; and he seems to be bored by most things

Ideals: Gifted, Artistic. Flaws: Selfish, Insomniac. Bonds: Rich. Occupation: Painter

Voice: Whispers

Attributes [hide]

Gormogord Reedfellow, Male Halfling Fighter 13
Small (2'10") Halfling, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 81 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)14 (+2) 10 (+0)12 (+1)
Skills Nature +6, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Goblin
Attacks Melee +8 / 4d4+4, Ranged +6 / 4d4+2, Grapple +4

Possessions: 1000 gp. Red-brown spinel (100 gp). Freshwater pearl (6 gp).


Social Check DCs


Damien Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. His chestnut hair is still thick. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to loving parents in a slum to the south. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Soapmaker for the past few years.

Motivation: Sabotage a competitor.

Flaws: Addict. Bonds: Slave, Poor, Job. Occupation: Soapmaker

Voice: Low rumbling, strings words together

Attributes [hide]

Damien Wildcloak, Male Halfling Cleric 7
Small (3'1") Halfling, Lawful Evil (CR 7)
Armor Class 14
Hit Points 34 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Intimidation +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 20000 cp.


Social Check DCs

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