Anverth Offund, Male Gnome [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is portly but not overly obese. His hair is short and golden. He tend to wears goggles to shield his eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: Doesn't want to be a Fisher and was forced into it by his family; and he feels kind of lost in life
Ideals: Artistic. Flaws: Depressed. Bonds: Rich, Family, Criminal record. Occupation: Fisher
Voice: Speaks in third person
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp. Malachite (6 gp). Amethyst (80 gp).
Habor Serenity, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has dyed his greying white hair a little too much giving a sharp white color. His face is covered beneath a completely black helmet.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses divination through singing.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. Since then, he has sought to make the best of life.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Optimist, Gifted, Artistic. Bonds: Rich. Occupation: Spy
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 59 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Abyssal, Ignan, Auran
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +5
Possessions: 1000 gp. White pearl (50 gp). Golden pearl (50 gp). Rhodochrosite (7 gp). Lapis lazuli (7 gp). Rock crystal (70 gp). Obsidian (7 gp). Violet garnet (400 gp).
Dain Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has silver hair. His eyes are a pleasant hazel.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Ploughman soon after.
Motivation: Wants to open a new tavern.
Flaws: Disease. Bonds: Attractive, Job, Military. Occupation: Ploughman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp. Sard (50 gp). Deep blue spinel (300 gp). Golden yellow topaz (300 gp).
Beiro Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. His long chestnut hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is happy with his job as a Spice Merchant. He turns his eye from what people do, preferring to live and let live. He is a great chef.
History: Gifted from a young age, Beiro studied abroad. His parents enrolled him in a Wizard school at a young age so that he could practice his psionic talents. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Spice Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 4000 cp. Rose (80 gp). 3 Antitoxin. 1 Tanglefoot bags.
Grisha Barlow, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears baggy white pantaloons and a green scarf. His white hair is long and unkept. He wears a mask on his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to make almost anything out of random pieces of junk.
History: He was born in the north, but his parents moved at a very young age to the south. His childhood dream was to be a Barrister, but he was a colossal failure. He became a Baker soon after.
Motivation: Doesn't want to be a Baker and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Ugly. Bonds: Family, Immigrant, Job. Occupation: Baker
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Good (CR 6)
Armor Class 10
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 10000 cp.
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