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Advanced [show]


Bertram Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male wears skinny pants and wears a white and blue robe with the hood down. He is tall, broad shouldered and powerfully built. He wears his chestnut hair up in a very large beehive style do. He has a dull look in his blue eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He misses his home and complains about the freezing weather, even in summer.

History: The child of western immigrants he idolized his mother. His mother took him hunting and taught him how to get in the mind of other creatures. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break.

Flaws: Antagonistic. Bonds: Immigrant, Nature, Adventurer. Occupation: Bather

Voice: pre-pubescent

Attributes [hide]

Bertram Greenbottle, Male Halfling Fighter 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 43 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)8 (-1) 16 (+3)12 (+1)
Skills Acrobatics +4, Perception +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +6

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Suhnae Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. His gray eyes are slightly larger than normal.

Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not believe in violence as a means to an end. He is a dedicated Ploughman but believes his peers are too gung-ho.

History: Suhnae was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He'd like to take his coworkers down a peg; and seeks redemption

Ideals: Pacifist. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Ploughman

Voice: Speaks with a cold

Attributes [hide]

Suhnae Selevarun, Male Elf Barbarian 1
Medium (4'10") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Halfling, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp. Jasper (60 gp).


Social Check DCs


Kildrak Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears an old set of leather armor, nicked and torn by the ravages of time and battle, he is not a threatening figure. His blonde hair is still thick. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better world.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Shy. Bonds: Adventurer, Poor. Occupation: Barber

Voice: Tuts and clicks tongue

Attributes [hide]

Kildrak Trueanvil, Male Dwarf Warrior 3
Medium (3'11") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)13 (+1) 9 (-1)12 (+1)
Skills Animal Handling +1, Investigation +3
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Jade (100 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Trail Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a butterfly on it. His brown fur is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Aggressive, abrasive, and angry, Trail embodies much of what other species detest in the Tabaxis. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trail was born the youngest of three triplets. Through the years after Trail was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Trail's father didn't care for him much, and the feeling was mutual. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Ruler and was forced into it by his family.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Ruler

Voice: pre-pubescent

Attributes [hide]

Trail Plume, Male Tabaxi Barbarian 6
Medium (6'5") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 41 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 15 (+2)19 (+4)
Skills Deception +7, Performance +7
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Kelter Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male wears pastel painted combat armor at almost all times. He is tall, broad shouldered and powerfully built. His hair is black, silky, and of moderate length. His amber eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He is frequently practicing swordplay.

History: Gifted from a young age, Kelter studied abroad. Cursed with a spirit at a very young age, Kelter has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Military. Occupation: Bounty Hunter

Voice: French accent

Attributes [hide]

Kelter Fastfoot, Male Halfling Expert 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 27 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 13 (+1)8 (-1)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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