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Advanced [show]


Rael Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized ruby on his right hand. His chestnut hair is matted, messy, and big. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with finding treasure.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carter arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: He is compelled to act according to his religious beliefs; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Adventurer, Religious. Occupation: Carter

Voice: Old Prospector

Attributes [hide]

Rael Arnuanna, Male Half-Elf Wizard 5
Medium (4'11") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 13 (+1)17 (+3)
Skills Medicine +4, Performance +6
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 3000 sp.


Social Check DCs


Brottor Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally shirtless and showing off his tattooed chest. His blonde hair is kept up in a ponytail inside a feathered hat. His fair skin shows little sign of his aristocratic breeding.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Brottor was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Dyer, and he later adopted a second son.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable. Flaws: Hedonist. Bonds: Attractive, Military, Family. Occupation: Dyer

Voice: Booming voice

Attributes [hide]

Brottor Brawnanvil, Male Dwarf Cleric 12
Medium (4'4") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 102 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Athletics +4, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 400 pp. A delicate brass dragon egg (100 gp).


Social Check DCs


Crampernap Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his tan robe. He carries with him a set of ceremonial daggers on his belt, each one with a topaz on the hilt. His hair is brown and curly. This blue eyed easterner is not easily forgotten.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with his god.

History: Crampernap lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Crampernap fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Bellfounder and was forced into it by his family.

Ideals: Fighting, Justice. Bonds: Religious, Family, Attractive. Occupation: Bellfounder

Voice: Soothing and warm

Attributes [hide]

Crampernap Wildwander, Male Gnome Warlock 12
Small (3'4") Gnome, Lawful Good (CR 12)
Armor Class 12
Hit Points 94 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)14 (+2) 14 (+2)15 (+2)
Skills Performance +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Draconic
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 3000 gp. Eyepatch with mock eye of sapphire and moonstone (1700 gp). Jeweled gold crown (4000 gp). Jeweled electrum ring (4000 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is greying and his face has many wrinkles. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is fixated on the number 86. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Clerebold has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Ugly, Insane, Disease, Insomniac. Occupation: Laborer

Voice: Can't modulate volume

Attributes [hide]

Clerebold Wilmont, Male Half-Elf Barbarian 3
Medium (5'1") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)14 (+2) 12 (+1)11 (+0)
Skills Arcana +4, Athletics +4
Senses Passive Perception 11
Languages Common, Elven, Ignan, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. 1 Superior lock. 1 Hourglass.


Social Check DCs


Fargas Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is brown and very short. He tend to wears goggles to shield his eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Passionate, Persistence. Bonds: Poor, Slave, Criminal record. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Fargas Jamjar, Male Halfling Wizard 7
Small (3'1") Halfling, True Neutral (CR 7)
Armor Class 14
Hit Points 11 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)13 (+1) 13 (+1)18 (+4)
Skills Acrobatics +6, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: Bloodstone (40 gp). Peridot (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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