Zûgor Byron, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with wide-brimmed hat. He has a long golden beard with little hanging trinkets. He tend to wears goggles to shield his eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of western immigrants he idolized his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He used his abilities to trick people and travel the world for free.
Motivation: Wants to open a new tavern; and he desires power and/or immortality
Ideals: Joker. Bonds: Immigrant, Adventurer, Criminal record, Job. Occupation: Barrister
Voice: Voice breaks
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 2000 sp.
Kyle Beverly, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He likes to wear ponchos typically of a light blue in addition to tight pants. His Stetson hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. He worked as a nervous Locksmith and found it very stressful. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Job, Criminal record, Rich. Occupation: Locksmith
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 11)
Armor Class 9
Hit Points 88 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 2300 gp. A life-sized copper and silver statuette of a cockatrice. (30 gp). Solid gold idol (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp).
Darrow Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a simple yellow robe with tan stripes complete with hood. His auburn hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: His tongue was cut out and he uses sign language. He is a great chef.
History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Darrow took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Insomniac, Disease. Bonds: Mentor. Occupation: Navigator
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp.
Fargrim Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he typically wears black cloth garments or leather armor. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He plays an instrument quite well.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He's since become an addict/alcoholic.
Motivation: Dwarven compassion.
Ideals: Artistic. Flaws: Ugly, Addict, Racist. Bonds: Poor. Occupation: Roofer
Voice: Strong lisp
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 20 (+5) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 190 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp).
Fargas Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing a long, green, dusty cloak. His chestnut hair is heavily combed to the left. His brown eyes are passionate and lively.
Personality: This man loves painting and to teach people painting more than just about anything. He is lazy, self-centered, vain, and jealous.
History: Fargas hails from a village terrorized by gnolls. In his 17th year, his parents were killed by a gnolls raid, leaving Fargas alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: To protect his home; and to clean up the streets
Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Enemies, Guardian. Occupation: Shepherd
Voice: American accent
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 12 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 1000 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
