Cloak Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his long black fur kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a massive crush on the younger sibling of the Brewer who has hired him part-time. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Cloak and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and wants a kiss
Flaws: Antagonistic. Bonds: Has a crush, Mentor, Religious. Occupation: Brewer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 18 (+4) | 11 (+0) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Auran, Abyssal, Dwarven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp.
Rangrim Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man is well dressed, but even with his fine clothing he looks run-down. His long blonde hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy and tries to find solutions quickly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions.
Ideals: Gifted. Flaws: Ugly, Lazy. Bonds: Poor, Religious. Occupation: Butcher
Voice: Smooth and feminine
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Draconic, Giant, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp.
Gilbert Walcott, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his mace. He has a long red beard with little hanging trinkets. His eyes, though not visible through his cowl, are amber.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Gilbert has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world; and to get a good night's sleep
Ideals: Joker, Impeccable. Flaws: Disease, Insomniac. Occupation: Assassin
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
Riardon Boleem, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a well pressed and immaculate suit (or dress). He wears his white hair up in a very large beehive style do. His hazel unseeing eyes seem to look past you.
Personality: Riardon is depressed about a lot of things. He tends to be a nihilist. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Riardon was born in the east. At a young age he loved to build and create. He married young, but lost his spouse to drow. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants revenge against drow; and he loathes his own lifestyle
Ideals: Persistence. Flaws: Disease, Depressed. Bonds: Enemies. Occupation: Hunter
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 27000 sp. 1 Half-Plate.
Spear Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy blue pantaloons and a brown scarf. He keeps his white fur in a flapper bob. His copper eyes are passionate and lively.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a Barrister, his mother struggled to pay the bills. After coming to the age of reason, Spear took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Spear and his spouse have recently divorced.
Motivation: To unite with his sister.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Poor. Occupation: Actor
Voice: Italian accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 14)
Armor Class 14
Hit Points 85 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 14 (+2) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll, Dwarven
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 1 |
Possessions: 1000 gp. Alexandrite (500 gp). Tiger eye turquoise (10 gp). Lapis lazuli (10 gp). Lapis lazuli (10 gp). Tiger eye turquoise (10 gp). Coral (80 gp). Golden pearl (80 gp). Rhodochrosite (10 gp). Alexandrite (500 gp). Eye agate (10 gp). Aquamarine (500 gp). Violet garnet (500 gp). Azurite (10 gp). Golden yellow topaz (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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