Valafar Brilliance, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is dressed in earthy colors with a pastel and brown handkerchief worn on his right side. He sports a flattop hair cut. He wears a mask on his face.
Personality: He snorts whenever he laughs or is feeling confident. He is frequently practicing swordplay.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a soldier and died while he was still young. Valafar was left his mother's suit of armor and trained in its use and care. He has dedicated himself to building a better trade route.
Motivation: Wants his loneliness to end; and to settle down with his crush
Bonds: Military, Immigrant, Adventurer, Has a crush. Occupation: Brewer
Voice: Slurs words
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 10)
Armor Class 10
Hit Points 58 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 2100 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Fire opal pendant on a fine gold chain (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Traubon Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a blue collared shirt and red pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He wears a Stetson hat to cover his moderate length red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He speaks before he thinks and is too direct. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the south, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out
Flaws: Insane, Impulsive, Ugly. Bonds: Slave, Immigrant. Occupation: Sculptor
Voice: Spits and sputters
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 14
Hit Points 103 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 15 (+2) | 16 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Elven, Goblin, Infernal
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
Possessions: 3000 gp. Aquamarine (500 gp). Deep blue spinel (500 gp). Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sethrekar Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears skinny pants and wears a brown and black robe with the hood down and is in decent physical shape. He has dyed his greying blue crest a little too much giving a sharp blue color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He would rather hide behind his crafts than deal with other people.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Religious. Occupation: Shipwright
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 8)
Armor Class 11
Hit Points 52 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 1000 gp. Eye agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alexandre Wellington, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears light armors faded through time and improper care. His hair is long and auburn with streaks of red, and is pulled back with small green clips. His beard is red, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.
Personality: Stoic and calm, he prefers to meditate than take action. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 15th year, his parents were killed by a gnolls raid, leaving Alexandre alone in the world. After a stint in an orphanage, he was adopted. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Disciplined, Justice. Bonds: Religious, Enemies. Occupation: Fisher
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 sp. Brass mug with jade inlays (300 gp).
Glim Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He carries a battered crossbow and tarnished flail as well. His hair is short and red. His fierce brown eyes like to dwell on things.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He believes the world needs to unite to get rid of orcs once and for all.
History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He is content; and someone believes him a fraud
Ideals: Fighting. Flaws: Mundane. Bonds: Nature, Enemies, Attractive. Occupation: Weaver
Voice: Excited and jittery
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 9)
Armor Class 15
Hit Points 48 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 2000 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Gold and topaz bottle stopper cork (700 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
