Broce Ningel, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a brown vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his brown boots flare out at the collars. His black hair is matted, messy, and big. He wears an eyepatch.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Broce was born in the east. At a young age he loved to build and create. After coming to the age of reason, Broce took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A strong sense of loyalty to Gnomish people.
Ideals: Gifted, Persistence. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Hunter
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 20 (+5) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp. Onyx (20 gp).
Azgrom Kinsley, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he very much looks the part of a Navigator. He wears his silver hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful brothel owner made him what he is. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He tends to his Navigator job now, and dutifully fulfills any obligations he has.
Motivation: To be a Painter again.
Flaws: Insane, Antagonistic. Bonds: Job, Mentor. Occupation: Navigator
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Good (CR 9)
Armor Class 13
Hit Points 70 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1600 gp. Fire opal (700 gp). Deep blue spinel (400 gp).
Varis Berevan, Male Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a white armored body suit, with a simple grey line shooting up and back down. He has styled his chestnut hair well, parting it to the left. His eyes, though not visible through his cowl, are gray.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Varis lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school before completing his studies. He is searching for what he claims is his rightful reward.
Motivation: Regain custody of his daughter; and he desires power and/or immortality
Ideals: Logical. Flaws: Depressed. Bonds: Adventurer, Family. Occupation: Scribe
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
Possessions: 200 gp. Black pearl (300 gp). Deep blue spinel (300 gp). Amethyst (140 gp). Tourmaline (140 gp).
Ekemon Absence, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He usually wears his grey robe and has his axe always slung over his shoulder. His chestnut hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: Ekemon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and money/treasure
Ideals: Athletic, Extrovert. Bonds: Immigrant, Rich. Occupation: Interpreter
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Draconic, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 10 pp.
Duergath Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'1", this man wears a blue vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his blue boots flare out at the collars. His chestnut hair is slicked back into a classic pompadour. His brown eyes have a joyful gleam in them most of the time.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a pair of adventurers, Duergath grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Adventurer. Occupation: Apothecary
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 100 gp.
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