Oblar Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dull yellow sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. He wears a Stetson hat to cover his moderate length white hair. His blue eyes are passionate and lively.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He got into the Barkeep business at a young age. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He became a Barkeep soon after.
Motivation: To pay off his debts; and balancing his hectic life and new barkeep responsibilities is difficult
Ideals: Logical. Bonds: Job, Enemies, Debt. Occupation: Barkeep
Voice: Old Prospector
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 5)
Armor Class 14
Hit Points 22 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Gnoll, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Black pearl (400 gp). Aquamarine (400 gp). Smoky quartz (20 gp). 1 Minor magic item. 1 Minor magic item.
Namfoodle Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. His black hair and beard is wavy and long. He wears large thick round spectacles.
Personality: He is fixated on the number 49. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Namfoodle was born in the north. At a young age he loved to build and create. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is unsatisfied with his job; and he doesn't get along with people that don't share his tastes
Ideals: Joker, Persistence, Impeccable. Flaws: Insane. Bonds: Job. Occupation: Engraver
Voice: Prounounces S like Z
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Mamnen Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is well dressed, constantly wearing a yellow suit, grey shirt, and white tie. His whole body is exceptionally muscular. His hair is white and curly. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Around other people he will do his best to conceal his emotions and appear jolly.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the north, certain he would find work there.
Motivation: To end his boredom; and he is content
Flaws: Shy, Mundane. Bonds: Immigrant, Attractive, Military. Occupation: Glassblower
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. 1 Thunderstones.
Dain Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. He sports a flattop hair cut. He wears crescent spectacles with a black brim.
Personality: Always inclined to offer people food he seems plenty friendly. He is frequently practicing swordplay.
History: Born to a pair of adventurers, Dain grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He was granted psionic powers by his dying sister.
Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend
Ideals: Philantrophist, Gifted, Optimist. Bonds: Military, Adventurer. Occupation: Performer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1300 sp.
Conrad Shupe, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his long white hair kept up in a rat tail. His skin is flawless and his gray eyes scan people very quickly.
Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with finding treasure.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and his religion dominates his actions
Ideals: Entrepeneur. Bonds: Poor, Attractive, Religious, Adventurer. Occupation: Beggar
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Giant, Draconic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!