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NPC Generator

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Advanced [show]


Morthos Deft, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His purple hair is still thick. He wears a mask on his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a ruthless business man, a trait he acquired from his mother.

History: He was born on a small isolated farm. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. After a long history of fighting, Morthos and his spouse have recently divorced.

Motivation: To reunite with his absent mother.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Nature, Family. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Morthos Deft, Male Tiefling Druid 13
Medium (6'10") Tiefling, Neutral Evil (CR 13)
Armor Class 13
Hit Points 96 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)16 (+3) 12 (+1)19 (+4)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Orc, Druidic
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13655

Possessions: 4000 gp. Tiger eye turquoise (16 gp). Chalcedony (20 gp). Golden yellow topaz (1100 gp). Eye agate (16 gp). Citrine (20 gp). Deep green spinel (70 gp). Star rose quartz (20 gp). Red-brown spinel (70 gp). Star rose quartz (20 gp). White opal (600 gp). 1 Minor magic item.


Social Check DCs


Rurik Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He carries a battered nunchaku and tarnished rapier as well. His silver hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Prone to second guessing himself, he comes off as nervous. He is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rurik fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Shy, Lazy. Bonds: Religious. Occupation: Ploughman

Voice: Low rumbling, strings words together

Attributes [hide]

Rurik Rumnaheim, Male Dwarf Warlock 7
Medium (4'2") Dwarf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 56 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)16 (+3) 10 (+0)13 (+1)
Skills Intimidation +4, Religion +6
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Abyssal, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 700 gp.


Social Check DCs


Three Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His whole body is exceptionally muscular. He sports a flattop fur cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.

Personality: Confrontational and typically high on some drug or another. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He got into the Glassblower business at a young age. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He left for the east, certain he would find work there.

Motivation: Marry his sister to traveling adventurers.

Flaws: Addict. Bonds: Immigrant, Family, Job, Debt. Occupation: Glassblower

Voice: Mumbles to self between sentences

Attributes [hide]

Three Of Winter, Male Tabaxi Druid 10
Medium (6'9") Tabaxi, Lawful Evil (CR 10)
Armor Class 15
Hit Points 63 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +9, Performance +6
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 210 pp.


Social Check DCs


Rimmon Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a green vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his green boots flare out at the collars. His chestnut hair is kept up in a ponytail inside a feathered hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. After a long history of fighting, Rimmon and his spouse have recently divorced.

Motivation: Doesn't want to be a Priest and was forced into it by his family; and to unite with his sister

Flaws: Ugly, Shy, Antagonistic. Bonds: Immigrant, Family. Occupation: Priest

Voice: High pitched and raspy

Attributes [hide]

Rimmon Anarchy, Male Tiefling Monk 8
Medium (5'11") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 22 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)14 (+2) 14 (+2)17 (+3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Undercommon, Auran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4

Possessions: 800 gp. Amethyst (140 gp). White pearl (140 gp). Rock crystal (20 gp). Eye agate (12 gp). Black pearl (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Greethen Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear ponchos typically of a light blue in addition to tight pants. His red crest is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Greethen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Greethen decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Bounty Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He desires power and/or immortality; and he is a bit of a kleptomaniac

Bonds: Immigrant, Adventurer, Rich, Criminal record. Occupation: Bounty Hunter

Voice: Gruff and masculine

Attributes [hide]

Greethen Orexijandilin, Male Dragonborn Wizard 9
Medium (6'6") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 43 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)16 (+3) 11 (+0)12 (+1)
Skills Deception +4, Religion +6
Senses Passive Perception 10
Languages Common, Celestial, Terran, Halfling
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144443210

Possessions: 1000 gp. Large well-done wool tapestry (400 gp). A roughly beaten golden orb (140 gp). Embroidered and bejeweled glove (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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