Hamil Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: This man usually wears his black robe and has his dagger always slung over his shoulder. He has a penchant for wearing a ring with an oversized emerald on his left hand. His auburn hair is thinning but still full. His face is covered beneath a completely black helmet.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tailor arts, while his mother instructed him in etiquette, music and courtly manner. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Fearful. Bonds: Rich, Attractive, Criminal record. Occupation: Tailor
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp. Rock crystal (60 gp). Jade (100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Rangrim Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he sports tan clothing, slightly heavier than average wear. He has brown hair. He is baby faced.
Personality: Rangrim is depressed about a lot of things. He tends to be a nihilist. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in the north to a Map Maker, Rangrim learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Since then, he has sought to make the best of life.
Motivation: He is a bit of a kleptomaniac; and he has a rivalry with the church that dominates his actions
Ideals: Optimist. Flaws: Depressed. Bonds: Religious, Job, Criminal record. Occupation: Map Maker
Voice: Irish accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Gnoll, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 240 gp. Obsidian (14 gp). Red spinel (100 gp). 1 Masterwork Uncommon Weapon.
Justin Fidget, Male Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a faded coat and loose pants complete with deerstalker hat. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: Cocky and sure of himself, he believes he is the best Brewer born in the past three hundred years. He is a ruthless business man, a trait he acquired from his father.
History: He was born in the north, but his parents moved at a very young age to the south. Cursed with vampirism at a very young age, Justin has worked very hard to control his curse. He left for the north, certain he would find work there.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Job, Immigrant. Occupation: Brewer
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 sp.
Tim Gresham, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Server uniform. He has a moderate pudge and is not very fit. His long auburn hair is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has achieved small success as a Server.
Motivation: Balancing his hectic life and new Server responsibilities is difficult.
Flaws: Disease, Antagonistic, Fearful. Bonds: Job, Religious. Occupation: Server
Voice: French accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Giant, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: Citrine (40 gp). 1 Minor magic item.
Boddynock Gummen, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male wears a faded coat and loose pants complete with feathered hat. He is tall, broad shouldered and powerfully built. His blonde hair and beard is wavy and long. He wears crescent spectacles with a black brim.
Personality: Boddynock speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Gifted from a young age, Boddynock studied abroad. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.
Motivation: Many giants want him driven away; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Impeccable, Gifted. Bonds: Religious, Adventurer, Enemies. Occupation: Fletcher
Voice: High pitched, excited
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 300 gp.
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