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NPC Generator

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Advanced [show]


Nalral Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: 3'11" and muscular, this southern man is dressed in a clean brown cloak covering his clean studded leather. With a patchy black beard and wild black hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Nalral was born with his father's beautiful face. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Shepherd

Voice: Soothing and warm

Attributes [hide]

Nalral Ironfist, Male Dwarf Barbarian 4
Medium (3'11") Dwarf, True Neutral (CR 4)
Armor Class 9
Hit Points 39 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 19 (+4)14 (+2) 13 (+1)15 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4

Possessions: 600 gp. White opal (1200 gp). Malachite (14 gp). Hematite (14 gp). 1 Minor magic item.


Social Check DCs


Arannis Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His chestnut hair is lengthy and is close to two feet long. His half smiles and brown eyes are beguiling and draw you in.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.

History: Sold as a small child to a brothel owner, Arannis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 4 years.

Motivation: To be a Adventurer again.

Ideals: Joker, Persistence. Bonds: Attractive, Mentor, Job. Occupation: Shepherd

Voice: Raspy

Attributes [hide]

Arannis Netyoive, Male Elf Barbarian 3
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)12 (+1) 15 (+2)10 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2 Alchemist’s fire.


Social Check DCs


Scrag Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in a clean grey cloak covering his clean studded leather. His hair is always cut to a buzz. His eyes are gray and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. The war was a terrible time for him, and Scrag does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: From birth he was tutored by a cruel and relentless mentor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Flaws: Emotional, Depressed. Bonds: Poor, Military, Mentor. Occupation: Dilettante

Voice: Speaks with lips pursed

Attributes [hide]

Scrag Thackeray, Male Half-Orc Expert 1
Medium (5'6") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs


Tod Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries a battered scimitar and tarnished whip as well. His brown hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He dislikes all the random violence that takes place in the south. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Tod was born with his mother's beautiful face. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: A strong sense of loyalty to Halfling people.

Ideals: Fighting, Pacifist. Flaws: Racist. Bonds: Attractive, Adventurer. Occupation: Gardener

Voice: Aggressive tone

Attributes [hide]

Tod Honeypot, Male Halfling Ranger 1
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)15 (+2) 14 (+2)12 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Ethereal Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Beneath his clothing is a huge mess of scar tissue. His fur is beige and curly. His eyes are likewise green.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: He is greedy; and expand his business

Ideals: Persistence. Flaws: Mundane. Bonds: Slave, Rich, Job. Occupation: Merchant

Voice: Raspy

Attributes [hide]

Ethereal Of Clay, Male Tabaxi Commoner 10
Medium (6'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 45 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)17 (+3) 9 (-1)15 (+2)
Skills Nature +7, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Elven, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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