Mreksh Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of the sun god on his torso. He carries a battered spear and tarnished rapier as well. His brass crest is still thick. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He exudes charisma. He is a tour de force of persuasion. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Sold as a small child to a wizard, Mreksh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Interpreter mother left him crippled. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Family, Mentor. Occupation: Bather
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 55 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 |
Possessions: 1900 gp. Iolite (40 gp). Blue star sapphire (1300 gp). Amber (120 gp). Emerald (1300 gp). White pearl (120 gp). Rose (40 gp). Hematite (9 gp). 1 Minor magic item.
Glim Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Glim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Persistence, Fighting. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Painter
Voice: Stutters
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Abyssal, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 300 gp. Hematite (12 gp). Red garnet (80 gp). Golden pearl (80 gp). 1 Minor magic item.
Gerbo Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of sickles, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His red hair is still thick. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Like his mother and his brother before him, after school he went straight into learning to become a Sculptor. He's also a talented Sailor, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and revenge
Ideals: Fighting. Bonds: Rich, Job, Enemies, Religious. Occupation: Sculptor
Voice: Thin and wheezing
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 16 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 19 (+4) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 120 gp. Jasper (60 gp). 1 Masterwork Uncommon Weapon.
William Shelley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on his right hand. His hair is long and silver with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. He wears an eyepatch.
Personality: He is happy with his job as a Mortician. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the south to a Mortician, William learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.
Motivation: To be a Ploughman again.
Flaws: Ugly. Bonds: Poor, In love, Job, Adventurer. Occupation: Mortician
Voice: Irish accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 10 pp. Freshwater pearl (13 gp).
Gerard Roscoe, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has a moderate pudge and is not very fit. He sports a long brown beard, and similarly colored long hair. His violet eyes peer out from beneath his deerstalker black hat.
Personality: He has always had a great fascination with Human culture. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A powerful necromancer made him what he is. Brilliant and gifted he never wanted to apply himself. By chance he met his sister recently and the two have been together since.
Motivation: A strong sense of loyalty to Human people.
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Family, Mentor. Occupation: Body Guard
Voice: Whispers
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
Possessions: 120 gp.
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