Two Llamas Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'4" and wears a tan armored body suit, with a simple green line shooting up and back down. His right leg appears badly burned and disfigured. His yellow fur is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: He speaks before he thinks and is too direct. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Two Llamas was left his father's suit of armor and trained in its use and care. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: A strong sense of loyalty to Tabaxi people.
Flaws: Impulsive, Racist. Bonds: Military. Occupation: Map Maker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Druidic, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Darrow Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: A 3'2" eastern man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is still thick. He has a dull look in his green eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a soldier and died while he was still young. Darrow was left his mother's suit of armor and trained in its use and care. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Justice. Flaws: Disease. Bonds: Poor, Criminal record, Military. Occupation: Mortician
Voice: Hollow voice
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 24 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. Fire opal (800 gp). Violet garnet (1000 gp). Smoky quartz (50 gp). 1 Minor magic item. 1 Minor magic item.
Hadarai Floshem, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His feathered hat is riddled with cuts and holes. His amber eyes are passionate and lively.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful slaver made him what he is. His father had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Hadarai and his spouse have recently divorced.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor. Occupation: Farmer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 25 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 |
Possessions: 2000 gp. 1 Minor magic item.
Wrenn Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has a moderate pudge and is not very fit. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Wrenn was left his father's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he is compelled to act according to his religious beliefs
Ideals: Optimist. Bonds: Attractive, Military. Occupation: Mortician
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 160 gp.
Einkil Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a small bristly mustache and wavy red hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is very quiet and rarely speaks above a whisper. He is used to getting what he wants. In part because he is a meticulous planner.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his brother before him, after school he went straight into learning to become a Barkeep. He has set out to sabotage the competition.
Motivation: Expand his business.
Ideals: Professionalism. Flaws: Addict, Shy. Bonds: Slave, Job. Occupation: Barkeep
Voice: Indian accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 6000 cp.
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