Valafar Mercy, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He wears a small hat to cover his moderate length chestnut hair. He wears a mask on his face.
Personality: Eccentric and domineering, Valafar will drive conversation. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Valafar is combative with any and all who dare try his patience in the slightest.
History: He was born blind and as such lacked many opportunities for work. His father was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Extrovert, Justice, Impeccable. Flaws: Disease. Occupation: Stableman
Voice: Dutch accent
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 10 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Infernal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 3000 sp. Coral (60 gp). Alexandrite (400 gp). Sardonyx (60 gp). Carnelian (60 gp). Golden yellow topaz (400 gp). White pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pûgrish Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his red hair in a flapper bob. His fierce hazel eyes like to dwell on things.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: When he was but 4 years old his parents immigrated from the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Pûgrish's homeland. Pûgrish decided to take the middle way and become a bodyguard. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pûgrish fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world
Ideals: Fighting. Flaws: Cynical, Impulsive. Bonds: Poor, Immigrant. Occupation: Knight
Voice: Italian accent
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 43 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 1200 gp. Obsidian (14 gp). Smoky quartz (50 gp). Banded agate (14 gp). Jet (120 gp). Violet garnet (1100 gp).
Nim Floshem, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. He wears a broad hat to cover his moderate length silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a Glassblower, his mother struggled to pay the bills. Over the years he perfected his riding and shooting skills. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Poor, Nature. Occupation: Merchant
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Gnome, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Halimath Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is braided into rings. He is baby faced.
Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Halimath was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Wants his loneliness to end; and he feels threatened by others
Ideals: Persistence. Flaws: Fearful. Bonds: Poor, Attractive, Has a crush. Occupation: Spice Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 15)
Armor Class 14
Hit Points 95 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +9
Possessions: 7000 gp. Aquamarine (800 gp). Black opal (800 gp). Lapis lazuli (15 gp). Obsidian (15 gp). Brown-green garnet (160 gp). Iolite (80 gp). Chalcedony (80 gp). Red-brown spinel (160 gp). Deep green spinel (160 gp). Silver pearl (160 gp). Eye agate (15 gp). Sard (80 gp). 1 Medium magic item.
Sindri Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His hair, while still mostly black, has prominent grey streaks. This green eyed southerner is not easily forgotten.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is frequently practicing swordplay.
History: Born to a Mayor, his mother struggled to pay the bills. Cursed with lycanthropy at a very young age, Sindri has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by goblins. Sindri was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Flaws: Ugly, Disease. Bonds: Enemies, Military, Poor. Occupation: Servant
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Golden yellow topaz (200 gp). Moss agate (15 gp). Coral (70 gp). Hematite (15 gp).
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Their contribution stands as a beacon of hope for all adventurers!
