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Advanced [show]


Azdûsh Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a violet feathered hat and violet clothes. He wears his chestnut hair down. His blue eyes are passionate and lively.

Personality: While he acts the brute, he is far gentler than he would appear. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a desert tribe. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Fighting, Gifted, Entrepeneur. Bonds: Nature, Adventurer. Occupation: Miller

Voice: Relaxed voice

Attributes [hide]

Azdûsh Graham, Male Half-Orc Wizard 7
Medium (6'10") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 18 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)7 (-2) 14 (+2)12 (+1)
Skills Animal Handling +5, Religion +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fragrant On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears baggy blue pantaloons and a black scarf. He wears a wide-brimmed hat to hide his balding. He has green eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born at the edge of vast island. His family was turned out during the war. He and his family wandered west to less war torn lands. He became a Spice Merchant soon after.

Motivation: He is unsatisfied with his job.

Ideals: Athletic. Flaws: PTSD. Bonds: Job, Adventurer, Nature. Occupation: Spice Merchant

Voice: Sleepy voice

Attributes [hide]

Fragrant On the Water, Male Tabaxi Warrior 10
Medium (5'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 80 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)15 (+2) 13 (+1)18 (+4)
Skills Arcana +6, Survival +5
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Nicor Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He is physically well-built. His silver hair is thinning but still full. His white eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 12th year, his parents were killed by a goblins raid, leaving Nicor alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Nicor was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: His religion dominates his actions.

Flaws: Antagonistic, Selfish. Bonds: Religious, Enemies. Occupation: Mercenary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nicor Abstract, Male Tiefling Adept 5
Medium (5'2") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Insight +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 600 gp.


Social Check DCs


Namfoodle Daergel, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. His hair is blonde and very short. His green eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the north. Namfoodle was born on a far northern island where he grew up under the tutelage of his mother, an expert Scribe. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: His religion dominates his actions; and meet up once more with his childhood friend

Bonds: Attractive, Guardian, Rich, Immigrant, Adventurer, Religious. Occupation: Scribe

Voice: Pronounces O like U

Attributes [hide]

Namfoodle Daergel, Male Gnome Druid 5
Small (3'7") Gnome, Lawful Good (CR 5)
Armor Class 14
Hit Points 54 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)11 (+0) 10 (+0)16 (+3)
Skills Athletics +2, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 800 gp. Amethyst (160 gp). Banded agate (11 gp). Star rose quartz (40 gp).


Social Check DCs


Habor Light, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His purple hair is heavily combed to the left. His eyes, though not visible through his cowl, are red.

Personality: Eccentric and domineering, Habor will drive conversation. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Habor took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Extrovert. Bonds: Adventurer, Nature, Family, Criminal record. Occupation: Weaver

Voice: Raspy

Attributes [hide]

Habor Light, Male Tiefling Barbarian 8
Medium (5'5") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 78 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1400 gp.


Social Check DCs

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