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Advanced [show]


Nazdûg Law, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a simple black robe with white stripes complete with hood. He is an epitome of beauty. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling violet eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is a great chef.

History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Bonds: Attractive, Nature, Job. Occupation: Bellfounder

Voice: Relaxed voice

Attributes [hide]

Nazdûg Law, Male Half-Orc Adept 7
Medium (5'7") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc, Ignan, Giant
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: Just what you see.


Social Check DCs


Taklinn Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a well pressed and immaculate suit (or dress). He keeps his long auburn hair kept up in a rat tail. His brown eyes peer out from beneath his top black hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born at the edge of vast plains. Taklinn was born on a far western plains where he grew up under the tutelage of his father, an expert Laborer. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To get a good night's sleep.

Flaws: Insomniac. Bonds: Has a crush, Adventurer, Nature, Immigrant. Occupation: Laborer

Voice: Old thin voice

Attributes [hide]

Taklinn Helcral, Male Dwarf Paladin 6
Medium (4'4") Dwarf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 50 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)10 (+0) 15 (+2)16 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp. Azurite (11 gp). Deep blue spinel (400 gp).


Social Check DCs


Flask Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a white coat with green slacks. He carries with him a set of lances on his belt, each one with a topaz on the hilt. His white fur, when down, is lengthy. His fierce amber eyes like to dwell on things.

Personality: He is happy with his job as a Body Guard. He turns his eye from what people do, preferring to live and let live. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the west his family was never financially stable. In his 12th year, his parents were killed by a illithids raid, leaving Flask alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Flask was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Many illithids want him driven away; and further expansion of business

Ideals: Fighting, Logical. Bonds: Job, Poor, Enemies. Occupation: Body Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Flask Shore, Male Tabaxi Monk 8
Medium (6'1") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Ghesh Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears professional attire. He has a moderate pudge and is not very fit. He wears his rusty crest up. He is very pretty but has cold, dead eyes.

Personality: He acts crazy and hedonistic. He misses his home and complains about the freezing weather, even in summer.

History: He was born on a small isolated farm. After coming to the age of reason, Ghesh took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Immigrant, Nature. Occupation: Tailor

Voice: Boston accent

Attributes [hide]

Ghesh Kerrhylon, Male Dragonborn Rogue 9
Medium (6'2") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 48 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)19 (+4) 12 (+1)15 (+2)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Terran, Dwarven, Ignan, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 1900 gp. Alexandrite (300 gp). Deep blue spinel (300 gp). Smoky quartz (60 gp). Golden pearl (70 gp). Citrine (60 gp). Iolite (60 gp). Black pearl (300 gp). Obsidian (6 gp).


Social Check DCs


Harvest Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His long black fur is drawn into a two foot long braid. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Harvest is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Harvest grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Harvest. He was granted divine powers by his dying brother.

Motivation: His relatives are trying to arrange a marriage; and he has comitted a past crime that haunts him to this day

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Family, Criminal record. Occupation: Herbalist

Voice: Spanish accent

Attributes [hide]

Harvest Of Ivory, Male Tabaxi Expert 12
Medium (6'4") Tabaxi, Neutral Evil (CR 12)
Armor Class 13
Hit Points 61 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)10 (+0) 11 (+0)17 (+3)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +4

Possessions: 2000 gp. Tourmaline (140 gp). Red garnet (140 gp). Brown-green garnet (140 gp). Jade (140 gp).


Social Check DCs

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