Nutae Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a tight red one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. He has styled his silver hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will rave to anyone who will listen. He is obsessed with finding treasure.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's looking for his big break; and money/treasure
Ideals: Justice. Flaws: Insomniac, Insane. Bonds: Adventurer, Rich. Occupation: Spice Merchant
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 6)
Armor Class 14
Hit Points 32 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +7 / 2d6+4, Ranged +7 / 2d6+4, Grapple +4
Possessions: 100 gp. Brown-green garnet (90 gp). Banded agate (12 gp). Banded agate (12 gp).
Chay Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: 3'2" and muscular, this western man wears baggy brown pantaloons and a blue scarf. He has a very tight haircut. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He has always had a great fascination with Halfling culture. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Logical. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Shepherd
Voice: Excited and jittery
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Undercommon, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 3000 sp.
Sammal Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a warhammer on his belt. He is portly but not overly obese. He keeps his long chestnut hair kept up in a rat tail. His fierce red eyes like to dwell on things.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Gifted from a young age, Sammal studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their son. He worked as a Servant, and he later adopted a second son.
Motivation: He is wracked by social anxiety.
Ideals: Fighting, Gifted. Flaws: Fearful, Ugly. Bonds: Family. Occupation: Servant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 150 gp.
Názkûga Lester, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a slight overbite and is overall scrawny. He has no hair. His eyes are violet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was always a brilliant, if unscrupulous mind. His mother was a soldier and died while he was still young. Názkûga was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Military. Occupation: Junk Dealer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Halfling, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 11000 cp.
Immeral Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a ruthless business man, a trait he acquired from his father.
History: Born to a pair of adventurers, Immeral grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: To get a good night's sleep.
Ideals: Entrepeneur. Flaws: Insomniac, Depressed. Bonds: Adventurer, Enemies. Occupation: Performer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 9000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
