Gimurt Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a pastel vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He has auburn hair. His ears are large.
Personality: He has a massive crush on the younger sibling of the Tanner who has hired him part-time. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He is the product a well kept family trust fund and as such has never really known need. His mother took him hunting and taught him how to get in the mind of other creatures. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Money/treasure; and he's attracted to the pc
Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Rich, Nature. Occupation: Tanner
Voice: Sleepy voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 150 gp. 1 Buckler.
Kipper Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'7". He is renowned for his bright black suits and hats. His golden hair is styled in orderly dreadlocks. His ears are large.
Personality: He has a massive crush on the younger sibling of the Spy who has hired him part-time. Kipper enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of a Fortune-teller, who enjoyed hunting, Kipper was taken on many hunting expeditions. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Kipper was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: A need for knowledge about a nearby landmark; and he wants to get laid
Flaws: Ugly, Hedonist. Bonds: Has a crush, Nature, Enemies, Adventurer. Occupation: Spy
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 37 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: Red spinel (50 gp). Tourmaline (50 gp). Rhodochrosite (15 gp). Chrysoprase (30 gp). 1 Minor magic item.
Manfred Jenkins, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He wears a fancy blue suit. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born blind and as such lacked many opportunities for work. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He has achieved small success as a Assassin.
Motivation: Half-Elven compassion; and sabotage a competitor
Ideals: Gifted. Flaws: Disease, Racist. Bonds: Attractive, Job, Adventurer. Occupation: Assassin
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 700 gp. Fire opal (700 gp). Chalcedony (40 gp).
Mûglûk Lindsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. His red hair is kept up in a ponytail inside a wide-brimmed hat. He is very pretty but has cold, dead eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Farmer arts, while his father instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He is terrified, and will act out of fear; and money/treasure
Flaws: Fearful. Bonds: Rich, Attractive, Adventurer. Occupation: Farmer
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 55 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Auran, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5
Possessions: 500 gp.
Nirgel Divinity, Male Tiefling [Permalink]
Personal [hide]
Description: This western man typically wears a sleeveless long coat of deep brown leather and dull pastel iron scale mail. His clothes are grease stained in places. He has silver hair. He wears large thick round spectacles.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Nirgel hails from a village terrorized by illithids. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He became a Animal Trainer soon after.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Bonds: Poor, Immigrant, Job, Military, Enemies. Occupation: Animal Trainer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 33 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 6000 sp. Silver comb with moonstones (400 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
