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NPC Generator

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Advanced [show]


Ernest Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a cross on it. His hair, while still mostly silver, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born at the edge of vast forest. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Shy, Racist. Bonds: Attractive, Nature. Occupation: Mortician

Voice: Breathy voice

Attributes [hide]

Ernest Chatham, Male Human Rogue 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)9 (-1) 11 (+0)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Cask Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple tan line shooting up and back down. He carries a battered falchion and tarnished dagger as well. His lavender fur is long and unkept. He has a dull look in his hazel eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Cask lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Laborer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. After a long history of fighting, Cask and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Barber

Voice: Sounds elderly

Attributes [hide]

Cask Timber, Male Tabaxi Cleric 1
Medium (6'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 12 (+1)12 (+1) 17 (+3)13 (+1)
Skills Intimidation +3, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 90 gp. 1 Average lock.


Social Check DCs


Baern Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears violet cloth garments or leather armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. His amber eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Baern will drive conversation. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Baern was left his mother's suit of armor and trained in its use and care. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Extrovert, Fighting. Bonds: Attractive, Military. Occupation: Bather

Voice: Prounounces S like Z

Attributes [hide]

Baern Loderr, Male Dwarf Rogue 6
Medium (4'5") Dwarf, Lawful Good (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 18 (+4)9 (-1)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 14
Languages Common, Dwarven, Auran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4

Possessions: 600 gp.


Social Check DCs


Trym Payton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears green trousers with blue and grey striped suspenders. He wears various colorful collared shirts. His golden hair is cut short. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He never swears and excessively uses polite adverbs when speaking. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Trym was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has recently gotten a pet goose that steals things from people.

Motivation: Doesn't want to be a Bellfounder and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Optimist. Bonds: Criminal record, Job, Family. Occupation: Bellfounder

Voice: Jamaican accent

Attributes [hide]

Trym Payton, Male Human Cleric 11
Medium (5'4") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 79 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)18 (+4) 12 (+1)17 (+3)
Skills Deception +7, Investigation +8
Senses Passive Perception 11
Languages Common, Orc, Gnome, Giant, Gnoll
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 600 gp. Black star sapphire (900 gp). Banded agate (13 gp). Chrysoberyl (130 gp). Red-brown spinel (130 gp). Violet garnet (1600 gp). Amethyst (130 gp). Obsidian (13 gp). Eye agate (13 gp). Banded agate (13 gp).


Social Check DCs


Xappan Glory, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue armored body suit, with a simple grey line shooting up and back down. His small hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: This man loves writing and to teach people writing more than just about anything. He has all his life been fascinated with writing.

History: He was born in the east, but his parents moved at a very young age to the west. He has had some formal writing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Hunter

Voice: pre-pubescent

Attributes [hide]

Xappan Glory, Male Tiefling Warrior 13
Medium (5'9") Tiefling, Neutral Evil (CR 13)
Armor Class 12
Hit Points 103 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Perception +5, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3

Possessions: 2000 gp. Chrysoberyl (80 gp). Moss agate (4 gp). Peridot (30 gp). Red spinel (80 gp). Fiery yellow corundum (1500 gp). Bloodstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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