Fonkin Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. His chestnut hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are blue.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Fonkin hails from a village terrorized by goblins. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and several ex partners dislike his way of doing things and want revenge
Ideals: Extrovert, Optimist. Flaws: Greedy, Ugly. Bonds: Enemies. Occupation: Glassblower
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 9)
Armor Class 12
Hit Points 42 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Auran, Undercommon
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 8000 sp. Hematite (7 gp). Aquamarine (500 gp). Jasper (60 gp). Malachite (7 gp). Golden yellow topaz (500 gp). Amethyst (60 gp). Violet garnet (500 gp). Chalcedony (60 gp).
Andram Faith, Male Tiefling [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, pastel shirt, and tan tie. He is portly but not overly obese. He wears a broad hat to hide his balding. He has a dull look in his gold eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world
Flaws: Shy, Impulsive, Disease. Bonds: Rich, Military. Occupation: Bowyer
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 80 pp. 1 Masterwork Common Ranged Weapon.
Valorean Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tan armored body suit, with a simple red line shooting up and back down. His blue crest is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Eccentric and domineering, Valorean will drive conversation. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Valorean was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and to unite with his brother
Ideals: Extrovert. Flaws: Racist. Bonds: Attractive, Family. Occupation: Locksmith
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Spear Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He prefers to wear tan pants and tee shirts. His red fur is slicked back into a classic pompadour. His ears are large.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a minor phobia of water and hates getting wet.
History: Gifted from a young age, Spear studied abroad. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.
Motivation: He feels threatened by others.
Ideals: Joker, Gifted, Artistic. Flaws: Ugly, Fearful. Occupation: Marshal
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 17 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Emerald (400 gp). Obsidian (13 gp). 1 Chain shirt. 1 Half-Plate. 1 Breastplate.
Salasar Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. He has scarlet crest. He has red eyes and a violet hat with a green feather.
Personality: He loves telling others what to do and how they should feel about things. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Salasar hails from a village terrorized by drow. His first spouse was a Dyer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.
Ideals: Opinionated. Bonds: Adventurer, Enemies, Family. Occupation: Servant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 600 gp.
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