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Advanced [show]


Therai Kindness, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'9" western man, he is typically in his Gardener uniform. He keeps his blue hair in a flapper bob. His eyes are likewise black. His teeth are yellowed and unaligned.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a very good compulsive liar and kleptomaniac.

History: The child of a Navigator, who enjoyed hunting, Therai was taken on many hunting expeditions. Therai abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he desires power and/or immortality

Flaws: Ugly. Bonds: Job, Criminal record, Nature, Adventurer. Occupation: Gardener

Voice: Old Prospector

Attributes [hide]

Therai Kindness, Male Tiefling Wizard 1
Medium (5'9") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)13 (+1) 10 (+0)18 (+4)
Skills Intimidation +6, Nature +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp. Moss agate (4 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hunter Wentworth, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and wears a worn and beaten armor. His head has been shaved. He has violet eyes and a green hat with a black feather.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has set out to sabotage the competition.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Flaws: Ugly, Sensitive. Bonds: Job, Slave, Family. Occupation: Sage

Voice: Low range voice

Attributes [hide]

Hunter Wentworth, Male Human Aristocrat 7
Medium (5'7") Human, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 8 (-1)16 (+3)
Skills Arcana +5, History +5
Senses Passive Perception 9
Languages Common, Terran, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Faran Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears long strands of ruby and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his red hair up in a very large beehive style do. His eyes, though not visible through his cowl, are hazel.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Faran took refuge in the ruined castle and found the beat up sword and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it.

Flaws: Shy, Fearful. Bonds: Rich, Military, Nature. Occupation: Glassblower

Voice: Rhymes sentences (sorry)

Attributes [hide]

Faran Goldfound, Male Halfling Ranger 2
Small (3'3") Halfling, Chaotic Good (CR 2)
Armor Class 15
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 10 (+0)13 (+1) 16 (+3)11 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Immeral Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft red waves gently in the breeze, and a wedding ring on his right hand. His red hair is lengthy. He has several tiny sapphire earrings on each ear.

Personality: He is very quiet and rarely speaks above a whisper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gifted from a young age, Immeral studied abroad. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.

Motivation: Further expansion of business; and he is greedy

Ideals: Gifted. Flaws: Shy. Bonds: Rich, In love, Job. Occupation: Layabout

Voice: Rolls R's

Attributes [hide]

Immeral Teinithra, Male Elf Cleric 4
Medium (4'11") Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)9 (-1) 14 (+2)10 (+0)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 12000 sp. Silver pearl (160 gp). Jasper (50 gp). Peridot (50 gp). 1 Minor magic item.


Social Check DCs


Oblar Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear brown tank tops with pastel pants. His hair is cut close to his head. His face is scarred and worn.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a minor phobia of water and hates getting wet.

History: He was born in a small desert village. His druidic abilities were realized during a raid on his village. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Passionate, Gifted. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Oblar Appleblossom, Male Halfling Druid 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)10 (+0) 10 (+0)13 (+1)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 80 pp.


Social Check DCs

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