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NPC Generator

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Advanced [show]


Kaladan Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a brown armored body suit, with a simple green line shooting up and back down. His whole body is exceptionally muscular. His black crest is unkempt and raggedy. His red eyes are slightly larger than normal.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has comitted a past crime that haunts him to this day; and he wants to meet his childhood hero

Flaws: Ugly, Secretive. Bonds: Immigrant, Poor. Occupation: Bellfounder

Voice: pre-pubescent

Attributes [hide]

Kaladan Raghthroknaar, Male Dragonborn Monk 11
Medium (6'2") Dragonborn, Neutral Good (CR 11)
Armor Class 11
Hit Points 47 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +6, Athletics +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +4

Possessions: 1000 gp. Red-brown spinel (140 gp). Blue star sapphire (500 gp).


Social Check DCs


William Colton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple green robe with tan stripes complete with hood. His black hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is an amazing painter.

History: The child of eastern immigrants he idolized his mother. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the east, certain he would find work there.

Motivation: His religion dominates his actions.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Merchant

Voice: Posh accent

Attributes [hide]

William Colton, Male Human Adept 7
Medium (6'6") Human, Lawful Evil (CR 7)
Armor Class 11
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)17 (+3) 9 (-1)15 (+2)
Skills Animal Handling +2, History +6
Senses Passive Perception 9
Languages Common, Druidic, Auran, Draconic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Black star sapphire (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melech Horror, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. His chestnut hair is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Butcher. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and he's in love

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Has a crush. Occupation: Priest

Voice: Prounounces S like Z

Attributes [hide]

Melech Horror, Male Tiefling Warrior 8
Medium (5'0") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 67 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 18 (+4)17 (+3) 11 (+0)15 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Terran
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 170 pp. Golden yellow topaz (1600 gp). Tiger eye turquoise (5 gp). Obsidian (5 gp). White opal (1400 gp). Jasper (40 gp). Red-brown spinel (120 gp).


Social Check DCs


Nalral Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'5" and prefers to wear flannel. His left leg appears badly burned and disfigured. He keeps his long brown hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is harsh and unforgiving.

History: Nalral was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Through the years after Nalral was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Nalral's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Flaws: Shy, Antagonistic. Bonds: Poor, Adventurer. Occupation: Stableman

Voice: Excited and jittery

Attributes [hide]

Nalral Aranore, Male Dwarf Sorcerer 12
Medium (4'5") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 70 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)13 (+1) 16 (+3)13 (+1)
Skills Performance +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 21000 sp. Red spinel (50 gp). Peridot (40 gp). Blue quartz (14 gp). Silver pearl (50 gp). Blue sapphire (1200 gp). Emerald (1200 gp). Lapis lazuli (14 gp).


Social Check DCs


Orryn Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan coat over a red low-cut shirt, and a broad hat upon his head. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart from person to person to random spaces in the air.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He is able to fit into much smaller and tighter spaces than normal.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Orryn was left his father's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: Wishes to resurrect an old love; and further expansion of business

Ideals: Justice, Gifted. Bonds: Military, Job, In love. Occupation: Marshal

Voice: Spanish accent

Attributes [hide]

Orryn Quillsharpener, Male Gnome Expert 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Red garnet (160 gp). Freshwater pearl (13 gp). Banded agate (13 gp). Obsidian (13 gp).


Social Check DCs

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