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NPC Generator

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Advanced [show]


Dazzazn Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tan tunic with red highlights, and long grey pants that bunch up around his shoes. His crest is blue, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Gifted from a young age, Dazzazn studied abroad. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Marry his sister to traveling adventurers.

Ideals: Gifted, Persistence. Flaws: Mundane. Bonds: Poor, Attractive, Family. Occupation: Doctor

Voice: Soothing and warm

Attributes [hide]

Dazzazn Clethtinthiallor, Male Dragonborn Ranger 4
Medium (6'3") Dragonborn, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)10 (+0) 12 (+1)16 (+3)
Skills Nature +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 8000 cp. 1 Minor magic item.


Social Check DCs


Gerald Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He typically wears white cloth garments or leather armor. Beneath his clothing is a huge mess of scar tissue. His silver hair is lengthy and is close to two feet long. He has blue eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is used to getting what he wants. In part because he is a meticulous planner.

History: Sold as a small child to a brothel owner, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Barkeep and found it very stressful. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Ideals: Athletic, Professionalism. Bonds: Slave, Mentor, Job. Occupation: Barkeep

Voice: Soothing and warm

Attributes [hide]

Gerald Mitchell, Male Human Cleric 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)17 (+3) 16 (+3)14 (+2)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Abyssal, Terran
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Fibblestib Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in a clean violet cloak covering his clean studded leather. He has moderate length red hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Further he is a bit of a stoner and is frequently out of it.

History: Born in the north his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Jeweler and was forced into it by his family.

Ideals: Fighting. Flaws: Addict, Disease. Bonds: Poor, Family. Occupation: Jeweler

Voice: Spanish accent

Attributes [hide]

Fibblestib Fiddlefen, Male Gnome Adept 6
Small (3'8") Gnome, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 14 (+2)9 (-1)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 700 gp.


Social Check DCs


Zepar Luck, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown tunic with black highlights, and long green pants that bunch up around his shoes. He wears his dark red hair up. His fierce silver eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses divination through singing.

History: He was born in the north, but his parents moved at a very young age to the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Joker, Gifted. Bonds: Immigrant, Military, Family. Occupation: Healer

Voice: Hissing voice

Attributes [hide]

Zepar Luck, Male Tiefling Expert 11
Medium (6'1") Tiefling, Neutral Good (CR 11)
Armor Class 12
Hit Points 35 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)16 (+3) 12 (+1)14 (+2)
Skills Religion +7, Survival +5
Senses Passive Perception 11
Languages Common, Abyssal, Draconic, Orc
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2400 gp. Black pearl (1000 gp). Red spinel (130 gp). Pink pearl (130 gp). Chalcedony (80 gp). Deep blue spinel (1000 gp). Emerald (1000 gp). Coral (130 gp). Pink pearl (130 gp). Tiger eye turquoise (12 gp).


Social Check DCs


Travok Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many grey ritualistic tattoos. He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Travok grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Barrister soon after.

Motivation: To be a Bookbinder again; and he is not mentally stable, and does not behave rationally

Flaws: Lazy, Insane. Bonds: Nature, Adventurer, Job. Occupation: Barrister

Voice: Russian accent

Attributes [hide]

Travok Bigtoe, Male Dwarf Aristocrat 7
Medium (3'11") Dwarf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 54 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Persuasion +4, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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