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NPC Generator

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Advanced [show]


Lance Whitby, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears a simple brown robe with black stripes complete with hood. His right leg appears badly burned and disfigured. He sports a flattop hair cut. He has several tiny opal earrings on each ear.

Personality: Lance is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He got into the Healer business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has worked as a Healer like his mother before him.

Motivation: He is greedy; and he feels that his past leaves him morally obligated to help

Ideals: Extrovert. Bonds: Rich, Criminal record, Job. Occupation: Healer

Voice: Old Prospector

Attributes [hide]

Lance Whitby, Male Human Barbarian 7
Medium (5'9") Human, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 90 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 19 (+4)16 (+3) 16 (+3)14 (+2)
Skills Arcana +6, Survival +6
Senses Passive Perception 13
Languages Common, Druidic, Terran, Infernal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 7000 sp.


Social Check DCs


Hugh Mitchell, Male Half-Elf [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He carries with him a set of tridents, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His white hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in a small village he learned the ways of the warrior from his mother. Hugh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Since then, he has sought to make the best of life.

Motivation: His relatives are trying to arrange a marriage; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Priest

Voice: Sleepy voice

Attributes [hide]

Hugh Mitchell, Male Half-Elf Paladin 8
Medium (5'1") Half-Elf, Neutral Good (CR 8)
Armor Class 11
Hit Points 54 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)16 (+3) 13 (+1)15 (+2)
Skills Arcana +6, Nature +6
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Undercommon, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 200 gp.


Social Check DCs


Eberk Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears rags and sports a simple walking cane. His hair is silver and curly. His eyes are hazel.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He uses divination through singing.

History: Eberk was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To pay off his debts.

Ideals: Athletic, Gifted, Persistence. Bonds: Poor, Attractive, Debt. Occupation: Animal Trainer

Voice: Soft and melodious

Attributes [hide]

Eberk Daerdahk, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)17 (+3) 14 (+2)11 (+0)
Skills Athletics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Aquan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 390 gp. A pair of silk slippers encrusted with tiny pearls. (30 gp). Large well-done wool tapestry (400 gp). 1 Superior lock.


Social Check DCs


Dynamic Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He has styled his yellow fur well, parting it to the right. He has green eyes.

Personality: He is overprotective of those who hire his services. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To share knowledge with the world; and to reunite with his old friends

Ideals: Logical. Flaws: Disease. Bonds: Guardian, Adventurer, Rich. Occupation: Crown-heir

Voice: Scottish accent

Attributes [hide]

Dynamic Grass, Male Tabaxi Aristocrat 2
Medium (5'9") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)13 (+1) 16 (+3)17 (+3)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 180 gp.


Social Check DCs


Mordai Violence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a grey broad hat and grey clothes. He carries with him a set of rapiers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears a broad hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Mordai enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Mordai was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Fighting, Optimist. Flaws: Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Spice Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mordai Violence, Male Tiefling Monk 1
Medium (6'2") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)11 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 50 gp. Golden pearl (40 gp).


Social Check DCs

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