Sindri Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a long, brown, dusty cloak, and he perpetually has his glaive ready. He wears his blonde hair down. His otherwise smooth face is marked with small tiny scars.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Animals are drawn to him, and he is able to talk to them.
History: The child of a Shoemaker, who enjoyed hunting, Sindri was taken on many hunting expeditions. He worked as a nervous Dyer and found it very stressful. He's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: He's in love; and wants his loneliness to end
Ideals: Fighting, Gifted. Flaws: Emotional. Bonds: Nature, Job, Has a crush. Occupation: Dyer
Voice: Pirate accent
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 71 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Ignan, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 2000 gp. Red-brown spinel (70 gp).
Gorbundus Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a grey vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His green crest, when down, is lengthy. His eyes are red and beady.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Gorbundus enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Shy, Hedonist, Disease. Bonds: Rich. Occupation: Ruler
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 200 sp. 1 Masterwork Uncommon Weapon.
Theobald Cason, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He is an epitome of beauty. His hair, while still mostly black, has prominent grey streaks. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.
History: Theobald was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Cook. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: He has passion for adventuring and risk; and further expansion of business
Bonds: Attractive, Guardian, Adventurer, Job, Immigrant. Occupation: Cook
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Henry Sutherland, Male Human [Permalink]
Personal [hide]
Description: He wears a brown small hat and brown clothes, and carries ceremonial daggers. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears crescent spectacles with a black brim.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the west to a Mortician, Henry learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was always very intelligent and has formed a secret society of specialists.
Motivation: To clean up the streets; and to protect his home
Ideals: Fighting, Philantrophist. Flaws: Secretive. Bonds: Adventurer, Job, Guardian. Occupation: Mortician
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 66 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Celestial
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 350 pp. Jeweled gold crown (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drogo Wade, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he very much looks the part of a Fortune-teller. His white hair and beard is wavy and long. His face is scarred and worn.
Personality: While he acts the brute, he is far gentler than he would appear. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of western immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. In the meantime he has taken over work as a Fortune-teller and occasionally as a mercenary.
Motivation: To be a Gardener again.
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Immigrant. Occupation: Fortune-teller
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.
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