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Advanced [show]


Norkruuth Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver crest is thinning but still full. His gold eyes dart from person to person.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He takes great joy in being the best Dilettante in town.

History: Norkruuth was born in the south. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Persistence. Bonds: Poor, Enemies, Job, Immigrant. Occupation: Dilettante

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Norkruuth Baharoosh, Male Dragonborn Commoner 1
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)14 (+2) 13 (+1)17 (+3)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Nalral Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears a tan collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. His hair is always cut to a buzz. He is baby faced.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also hits on women, regardless of circumstances.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Brewer.

Motivation: He's attracted to the PC; and he has passion for adventuring and risk

Ideals: Passionate. Bonds: Has a crush, Poor, Job, Adventurer. Occupation: Brewer

Voice: Farmer accent

Attributes [hide]

Nalral Hammerstone, Male Dwarf Cleric 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Athletics +1, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1 Buckler.


Social Check DCs


Dimble Offund, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'5", this man likes to wear ponchos typically of a light white in addition to tight pants. His auburn hair and beard is wavy and long. His eyes are violet and he is always smoking a pipe.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Mortician, but doesn't like to broadcast it.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Body Guard

Voice: Scandinavian accent

Attributes [hide]

Dimble Offund, Male Gnome Monk 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)13 (+1) 17 (+3)14 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4

Possessions: 40000 sp.


Social Check DCs


Gildmak Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'11", this man dresses well, typically a more casual-formal manner. He has moderate length auburn hair. This amber eyed westerner is not easily forgotten.

Personality: A skeptical and narcissistic man, Gildmak's first love is himself. His second love is also himself. He does not trust anyone and sleeps with one eye open.

History: Gifted from a young age, Gildmak studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Insomniac, PTSD. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Hissing voice

Attributes [hide]

Gildmak Appleblossom, Male Halfling Aristocrat 15
Small (2'11") Halfling, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 98 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Acrobatics +7, Medicine +7
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Sylvan
Attacks Melee +3 / 4d8-2, Ranged +7 / 4d8+2, Grapple +7

Possessions: 6000 gp. Golden yellow topaz (800 gp). Freshwater pearl (15 gp). Red spinel (80 gp). Alexandrite (800 gp). 1 Medium magic item.


Social Check DCs


Merihim Rage, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a faded coat and loose pants complete with feathered hat. He keeps his dark red hair in a pixie cut. He is baby faced.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is untrained/undisciplined, which makes him dangerous.

Motivation: He would like to get married and retire; and to settle down with his crush

Flaws: Shy, Insane. Bonds: Adventurer, Rich, Has a crush. Occupation: Bricklayer

Voice: Speaks with lips pursed

Attributes [hide]

Merihim Rage, Male Tiefling Wizard 8
Medium (6'6") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)17 (+3) 12 (+1)13 (+1)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 11
Languages Common, Infernal, Draconic, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444332000

Possessions: 1300 gp. Red spinel (40 gp).


Social Check DCs

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