Carrie Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is bristling with hidden weapons, mostly whips and hammers. He keeps his long chestnut hair kept up in a rat tail. He has several tiny amber earrings on each ear.
Personality: He has always had a great fascination with Half-Elven culture. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: The child of western immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love.
Flaws: Racist. Bonds: Criminal record, Rich, In love, Immigrant. Occupation: Spice Merchant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: Freshwater pearl (4 gp). Eye agate (4 gp). Emerald (1100 gp). Emerald (1100 gp). 1 Minor magic item.
Darrow Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a green coat over a blue low-cut shirt, and a small hat upon his head. His white hair and beard is wavy and long. He tend to wears goggles to shield his eyes.
Personality: Cocky and sure of himself, he believes he is the best Butcher born in the past three hundred years. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the east. He found a children's book about a Halfling Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now owns his own business.
Motivation: He feels the way he acts is they only way to get by in the world; and meet up once more with his childhood friend
Ideals: Optimist, Impeccable. Bonds: Job, Immigrant, Adventurer. Occupation: Butcher
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 16)
Armor Class 13
Hit Points 98 (16d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
Possessions: 3000 gp. Cloth of gold vestments (50 gp). Brass mug with jade inlays (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). A silver and pearl hairclip (50 gp). Jeweled gold crown (4000 gp). Finely wrought small gold bracelet (50 gp). Gold and topaz bottle stopper cork (1800 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Gold and ruby ring (3000 gp).
Kelter Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs, he is not a threatening figure. His tied-back hair is golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Kelter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kelter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kelter. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Carter and was forced into it by his family.
Ideals: Impeccable, Artistic. Bonds: Poor, Family, Criminal record. Occupation: Carter
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 5)
Armor Class 15
Hit Points 24 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 13 (+1) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Halfling
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 100 gp. Lapis lazuli (5 gp).
Bharash Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a tight fitting tan shirt and pants. He is muscular with a powerful set of arms. He has copper crest. His half smiles and red eyes are beguiling and draw you in.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: He was born several months after his father was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After months of barely getting by, Bharash managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Dragonborn compassion.
Ideals: Fighting. Flaws: Depressed, Racist. Bonds: Attractive, Military. Occupation: Farmer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Ghaliver Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a red armored body suit, with a simple green line shooting up and back down. Beneath his clothing is a huge mess of scar tissue. His auburn hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Cynical. Bonds: Slave, Religious. Occupation: Crown-heir
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 700 gp. Jasper (30 gp). Rose (30 gp). Blue quartz (16 gp). Silver pearl (70 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!