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NPC Generator

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Advanced [show]


Gerbo Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fancy black suit. He is bristling with hidden weapons, mostly ceremonial daggers and pickaxes. He has done his best to style his silver hair to look like a famous performer. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot resist a sob story and will often dote over anyone who has one.

History: His mother raised him in a mountain cabin. His first spouse was a Ruler, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to unite with his brother

Ideals: Athletic, Philantrophist. Bonds: Attractive, Criminal record, Nature, Family. Occupation: Tailor

Voice: Squeaky

Attributes [hide]

Gerbo Tarkelby, Male Gnome Barbarian 9
Small (3'4") Gnome, Lawful Evil (CR 9)
Armor Class 14
Hit Points 67 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)18 (+4) 16 (+3)16 (+3)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Ignan, Draconic, Dwarven, Terran
Attacks Melee +1 / 3d4-2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1100 gp.


Social Check DCs


Raam Horror, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple black robe with grey stripes complete with hood. His red hair is braided into rings. His skin is flawless and his gold eyes scan people very quickly.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Sold as a small child to a necromancer, Raam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Fighting. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Spice Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Raam Horror, Male Tiefling Adept 7
Medium (5'7") Tiefling, Chaotic Good (CR 7)
Armor Class 13
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)12 (+1) 13 (+1)17 (+3)
Skills Performance +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 500 gp.


Social Check DCs


Damakos Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'3" western man, he likes to wear black tank tops with white pants. He wears a Stetson hat to cover his moderate length red hair. He tend to wears goggles to shield his eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Energy wise he seems alert and responsive.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Barrister, but he was a colossal failure. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.

Motivation: Wants a kiss; and he wants nothing more than to rejoin the army

Ideals: Professionalism. Flaws: Mundane. Bonds: Military, Job, Has a crush. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Damakos Tragedy, Male Tiefling Commoner 9
Medium (5'3") Tiefling, Chaotic Good (CR 9)
Armor Class 12
Hit Points 35 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)13 (+1) 16 (+3)11 (+0)
Skills History +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 1400 gp. Black velvet mask with numerous citrines (50 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Jeweled anklet (3000 gp).


Social Check DCs


Wymar Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man is dressed in an above average manner. He wears his black hair up in a very large beehive style do. His eyes, though not visible through his cowl, are gray.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a forest tribe. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Logical. Bonds: Attractive, Poor, Nature. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Wymar Othronus, Male Half-Elf Fighter 15
Medium (5'10") Half-Elf, Chaotic Good (CR 15)
Armor Class 11
Hit Points 92 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)14 (+2) 11 (+0)16 (+3)
Skills Nature +7, Survival +5
Senses Passive Perception 10
Languages Common, Elven, Giant, Aquan
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3

Possessions: 300 pp. Lapis lazuli (7 gp). Eye agate (7 gp). Red spinel (140 gp). Rhodochrosite (7 gp). Rhodochrosite (7 gp). Rose (50 gp). Hematite (7 gp). Aquamarine (700 gp). Violet garnet (700 gp). Aquamarine (700 gp). 1 Medium magic item.


Social Check DCs


Theriatis Horineth, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft violet waves gently in the breeze. His golden hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Theriatis was raised in a hard working conservative environment. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theriatis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Optimist, Fighting. Bonds: Rich, Job, Criminal record. Occupation: Banker

Voice: Jittery and nervous

Attributes [hide]

Theriatis Horineth, Male Elf Cleric 6
Medium (5'5") Elf, True Neutral (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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