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Advanced [show]


Orryn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a tan small hat and tan clothes. He has done his best to style his white hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Orryn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Orryn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: When he was but 8 years old his parents immigrated from the west. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Retire the richest man in the west; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Athletic, Extrovert, Entrepeneur. Flaws: Hedonist. Bonds: Immigrant, Adventurer. Occupation: Interpreter

Voice: Jamaican accent

Attributes [hide]

Orryn Sympony, Male Gnome Wizard 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 20 (+5)9 (-1) 14 (+2)14 (+2)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 11000 sp.


Social Check DCs


Shamash Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears just a black suit. He carries a battered greataxe and tarnished sickle as well. His black crest has been sun bleached extensively. His gold eyes peer out from beneath his feathered black hat.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Flattery will make him almost putty in your hands.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Fighting. Flaws: Greedy, Selfish. Bonds: Nature, Rich. Occupation: Beggar

Voice: Laughs frequently while speaking

Attributes [hide]

Shamash Argenthrixus, Male Dragonborn Expert 7
Medium (6'2") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)16 (+3) 12 (+1)13 (+1)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Aquan, Ignan, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Solomon Hornsby, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a deerstalker hat to hide his balding. His eyes are green.

Personality: He is calm most of the time but flees social interaction. He is able to make almost anything out of random pieces of junk.

History: He was raised in a white middle class family as the only child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Seeks redemption; and he feels threatened by others

Ideals: Gifted. Flaws: Shy, Mundane, Fearful. Bonds: Criminal record. Occupation: Courier

Voice: Mousy voice

Attributes [hide]

Solomon Hornsby, Male Human Ranger 11
Medium (5'2") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 46 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 9 (-1)9 (-1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Aquan, Giant
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 140 pp.


Social Check DCs


Melech Strength, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear white pants and tee shirts. He has wavy black hair. His black unseeing eyes seem to look past you.

Personality: He is happy with his job as a Blacksmith. He turns his eye from what people do, preferring to live and let live. Further he is a bit of a stoner and is frequently out of it.

History: Melech was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's since become an addict/alcoholic.

Motivation: Wants to open a new tavern.

Flaws: Disease, Addict. Bonds: Job, Poor, Adventurer. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Melech Strength, Male Tiefling Sorcerer 16
Medium (6'0") Tiefling, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 90 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)17 (+3) 13 (+1)14 (+2)
Skills Animal Handling +6, History +8
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Ignan
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1666666665

Possessions: 400 pp.


Social Check DCs


Marbas Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a lot of dark rich colors, with gold accents. He wears his brown hair down. His red eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. He enjoys reading and quiet.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Marbas took refuge in the large cave and found the beat up trident and armor he uses now. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Logical. Bonds: Attractive, Poor, Religious, Nature. Occupation: Herbalist

Voice: Australian accent

Attributes [hide]

Marbas Malevolence, Male Tiefling Barbarian 13
Medium (5'1") Tiefling, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 97 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 13 (+1)17 (+3)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 2000 gp. Brass mug with jade inlays (500 gp). Silver comb with moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver ewer (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Gold music box (1000 gp). Gold dragon comb with red garnet eye (1400 gp). 1 Medium magic item.


Social Check DCs

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