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Advanced [show]


Duergath Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 3'11" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With bright chestnut hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a minor phobia of water and hates getting wet.

History: Duergath was born the youngest of three triplets. His first spouse was a Junk Dealer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage

Flaws: Antagonistic, Fearful. Bonds: Family, Rich. Occupation: Architect

Voice: Hard of hearing, loud

Attributes [hide]

Duergath Trollbleeder, Male Dwarf Bard 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 13 (+1)9 (-1)
Skills Arcana +4, Athletics +2
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 7000 cp.


Social Check DCs


Hamil Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a black coat over a violet low-cut shirt, and a deerstalker hat upon his head. His white hair is braided into rings. His green eyes are passionate and lively.

Personality: Hamil is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.

Motivation: Seeks redemption; and wants to work out more often

Ideals: Extrovert, Gifted, Athletic. Bonds: Job, Criminal record. Occupation: Doctor

Voice: Pronounces O like U

Attributes [hide]

Hamil Fastfoot, Male Halfling Cleric 2
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)9 (-1) 14 (+2)15 (+2)
Skills Deception +4, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1200 sp.


Social Check DCs


Arnold Blankley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears professional attire. His long brown hair is drawn into a two foot long braid. His brown eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the north. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Pacifist, Artistic. Bonds: Attractive, Family, Adventurer. Occupation: Masseuse

Voice: Stutters

Attributes [hide]

Arnold Blankley, Male Human Cleric 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)17 (+3) 11 (+0)11 (+0)
Skills Investigation +5, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic, Halfling, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 800 sp. Chrysoberyl (100 gp). 1 Everburning torch.


Social Check DCs


Gerald Moreno, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and dresses in collared shirts and wears a proper scarf over his head. He wears a small hat to hide his balding. His green eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Dyer business at a young age. He worked as a nervous Dyer and found it very stressful. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Many drow want him driven away; and further expansion of business

Ideals: Justice, Logical. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Dyer

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Moreno, Male Human Monk 6
Medium (5'3") Human, True Neutral (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Arcana +4, Survival +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp.


Social Check DCs


Lewis Kensley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears a yellow shirt with thin blue vertical stripes and red pants. His brown hair is styled in orderly dreadlocks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot resist a sob story and will often dote over anyone who has one.

History: Lewis lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Miller and was forced into it by his family.

Ideals: Philantrophist, Fighting. Flaws: Addict, Antagonistic. Bonds: Family. Occupation: Miller

Voice: Sounds elderly

Attributes [hide]

Lewis Kensley, Male Human Expert 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)10 (+0) 12 (+1)10 (+0)
Skills Investigation +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. Golden yellow topaz (1200 gp). White pearl (120 gp). Jet (120 gp). 1 Masterwork Common Melee.


Social Check DCs

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