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NPC Generator

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Advanced [show]


Ralf Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of daggers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears a Stetson hat to cover his moderate length blonde hair. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sold as a small child to a necromancer, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was always very intelligent and has formed a secret society of specialists.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Secretive, Shy. Bonds: Mentor. Occupation: Bookbinder

Voice: Speaks through clenched teeth

Attributes [hide]

Ralf Bradly, Male Human Fighter 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)9 (-1) 13 (+1)13 (+1)
Skills Investigation +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 30 pp.


Social Check DCs


Krakhorn Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear white clothing when he does not wear armor. His blonde hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He exudes charisma. He is a tour de force of persuasion. He plays an instrument quite well.

History: Krakhorn was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered painting. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's in love; and wants his loneliness to end

Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Poor, Has a crush. Occupation: Scribe

Voice: Ums and uhs a lot

Attributes [hide]

Krakhorn Marlee, Male Half-Orc Rogue 10
Medium (5'11") Half-Orc, True Neutral (CR 10)
Armor Class 13
Hit Points 72 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)11 (+0) 15 (+2)16 (+3)
Skills Acrobatics +7, Investigation +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +4

Possessions: 1000 gp. Black velvet mask with numerous citrines (40 gp). Gold dragon comb with red garnet eye (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Silver chalice with lapis lazuli gems (40 gp). Embroidered and bejeweled glove (3000 gp).


Social Check DCs


Dalgal Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His hair is red, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Dalgal wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Disciplined, Justice. Flaws: Insomniac. Bonds: Attractive, Criminal record. Occupation: Jeweler

Voice: Shortens vowels

Attributes [hide]

Dalgal Fallack, Male Dwarf Commoner 3
Medium (4'2") Dwarf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Heskan Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a blue suit, black shirt, and green tie. His scarlet crest is smooth and relatively long. His eyes are gold and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Heskan was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Heskan's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To find somewhere to settle down.

Ideals: Joker. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Mentor. Occupation: Bounty Hunter

Voice: Spits words with contempt

Attributes [hide]

Heskan Kerrhylon, Male Dragonborn Paladin 14
Medium (6'5") Dragonborn, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 97 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)17 (+3) 14 (+2)16 (+3)
Skills Animal Handling +7, Athletics +8
Senses Passive Perception 12
Languages Common, Infernal, Draconic, Orc
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502110

Possessions: 5000 gp. Fire opal (1400 gp). Onyx (30 gp). Black pearl (1000 gp). Red spinel (80 gp). Golden yellow topaz (1000 gp). Obsidian (10 gp). 1 Medium magic item.


Social Check DCs


Shadow Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a tight red one piece outfit complete with pants, hood, and a cape. His fur is lavender and very short. His thin eyebrows rest above his beady yellow eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Weaver arts, while his father instructed him in etiquette, music and courtly manner. When Shadow reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Military. Occupation: Weaver

Voice: Italian accent

Attributes [hide]

Shadow Of Winter, Male Tabaxi Sorcerer 6
Medium (6'5") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Insight +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Terran, Celestial
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 700 gp. Rich purple corundum (900 gp). Aquamarine (1500 gp). 1 Minor magic item.


Social Check DCs

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