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Advanced [show]


Lance Wesley, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a tan coat with blue slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His golden hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also is a firm believer in the manly ideal.

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Immigrant, Rich. Occupation: Fortune-teller

Voice: Pronounces difficult words wrong

Attributes [hide]

Lance Wesley, Male Human Commoner 2
Medium (5'6") Human, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 140 gp. 1 Breastplate.


Social Check DCs


Anverth Timbers, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he tends to wear a green poncho over his likewise colored trousers and shirt. He wears a small hat to cover his moderate length red hair. He has gleaming, smiling gray eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was always a brilliant, if unscrupulous mind. Anverth was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anverth decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He is not mentally stable, and does not behave rationally; and a rival would like him out of the picture

Ideals: Logical. Flaws: Sensitive, Insane. Bonds: Criminal record. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Anverth Timbers, Male Gnome Commoner 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)14 (+2) 9 (-1)18 (+4)
Skills Religion +4, Stealth +1
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 6000 cp.


Social Check DCs


Kiirith Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, black cloak. He has wavy rusty crest. His eyes, though not visible through his cowl, are red.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the east to a Crown-heir, Kiirith learned a great deal about his mother's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now owns his own business.

Motivation: He is unsatisfied with his job; and his name or reputation has been wronged in the past by giants, and he desires to right it

Flaws: Antagonistic, Secretive. Bonds: Job, Criminal record, Enemies. Occupation: Crown-heir

Voice: Cold and demanding tone

Attributes [hide]

Kiirith Wystongjiir, Male Dragonborn Monk 8
Medium (6'8") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)14 (+2) 13 (+1)11 (+0) 18 (+4)15 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 14
Languages Common
Attacks Melee +8 / 2d10+5, Ranged +5 / 2d10+2, Grapple +5

Possessions: 5000 sp. Jade (110 gp). Rhodochrosite (7 gp). Rhodochrosite (7 gp). Rock crystal (50 gp). Violet garnet (300 gp).


Social Check DCs


Mogg Dryden, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He enjoys reading and quiet.

History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Half-Orc Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the east, certain he would find work there.

Motivation: Revenge; and meet up once more with his childhood friend

Ideals: Athletic, Logical. Bonds: Enemies, Immigrant, Adventurer. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Mogg Dryden, Male Half-Orc Aristocrat 7
Medium (6'5") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills Nature +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Ortegar Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a black and blue robe with the hood down. His hair is silver and curly. His face is covered beneath a completely black helmet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful brothel owner made him what he is. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Flaws: Shy, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Laborer

Voice: Sensual and smooth

Attributes [hide]

Ortegar Tealeaf, Male Halfling Wizard 9
Small (2'11") Halfling, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 48 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)15 (+2) 12 (+1)13 (+1)
Skills Deception +4, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Orc
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444321

Possessions: Just what you see.


Social Check DCs

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