Crampernap Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a violet Stetson hat and violet clothes. He is physically well-built. He has a chestnut handlebar mustache and slicked back chestnut hair. His thin eyebrows rest above his beady blue eyes.
Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane, Antagonistic. Bonds: Rich, Immigrant, Nature. Occupation: Layabout
Voice: Relaxed voice
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 7000 sp. 1 Magnifying glass. 1 Spyglass. 1 Hourglass.
Ernest Weston, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear brown clothing when he does not wear armor. He is an epitome of beauty. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.
Personality: He speaks before he thinks and is too direct. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born several months after his father was called into army service. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Has a crush, Adventurer, Military. Occupation: Detective
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 10)
Armor Class 12
Hit Points 67 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 900 gp.
Norkruuth Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His whole body is exceptionally muscular. He has dyed his greying green crest a little too much giving a sharp green color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in the north. Through the years after Norkruuth was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Norkruuth's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants his loneliness to end.
Flaws: Insane, Antagonistic. Bonds: Immigrant, Attractive, Mentor. Occupation: Bookbinder
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 17)
Armor Class 12
Hit Points 46 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 |
Possessions: Sard (30 gp). Obsidian (7 gp). Amethyst (90 gp). Jet (90 gp). Golden pearl (90 gp). Black opal (1500 gp). Tourmaline (90 gp). Malachite (7 gp). Banded agate (7 gp). Peridot (30 gp). Sard (30 gp). Rhodochrosite (7 gp). Lapis lazuli (7 gp). Star rose quartz (30 gp). Rock crystal (30 gp). Aquamarine (600 gp). Deep blue spinel (600 gp). Alexandrite (600 gp). Fiery yellow corundum (1500 gp). Iolite (30 gp). White pearl (90 gp). Azurite (7 gp). Malachite (7 gp). Chrysoprase (30 gp).
Kyle Wharton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'5" and wears blue leather gloves, a blue jacket, and tight pants. His moppish blonde hair is in a traditional bowl cut. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Kyle was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He has drifted from career to career and currently works as a Beggar.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and many dire rats want him driven away
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Enemies, Job. Occupation: Beggar
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 130 gp. Azurite (7 gp).
Ur-Edin Hailey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears a black cloak and cross-gartered grey stockings. His hair is short and black. He wears a mask on his face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: Ur-Edin lived on a farm with his father, near the main road leading to a nearby town. While studying, he fell in love. They married and had a daughter. He has since lost track of the people in his past.
Motivation: Nothing but the best is good enough for him; and a strong sense of loyalty to half-orc people
Ideals: Impeccable. Flaws: Shy, Racist. Bonds: Family, In love. Occupation: Bather
Voice: pre-pubescent
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 500 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!