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Advanced [show]


Adelard Wharton, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His clothes are grease stained in places. His long golden hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also is a firm believer in the manly ideal.

History: He got into the Carter business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He has worked as a Carter like his father before him.

Motivation: Further expansion of business.

Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant, Job. Occupation: Carter

Voice: Creaky witch voice

Attributes [hide]

Adelard Wharton, Male Human Cleric 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)11 (+0) 15 (+2)10 (+0)
Skills Athletics +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 50 pp.


Social Check DCs


Oloric Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear green tank tops with yellow pants. His hair is greying and his face has many wrinkles. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and a deep hatred of dire rats

Flaws: Addict, Shy, Antagonistic. Bonds: Rich, Enemies. Occupation: Cartwright

Voice: Speaks with a cold

Attributes [hide]

Oloric Trueblood, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 12 (+1)10 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 400 gp. Tiger eye turquoise (7 gp).


Social Check DCs


Art Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has no fur. He wears an eyepatch.

Personality: He is irascible and easily irritated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Art was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. After a long history of fighting, Art and his spouse have recently divorced.

Motivation: To find somewhere to settle down; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Art Of Ale, Male Tabaxi Cleric 9
Medium (5'11") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 38 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)12 (+1) 14 (+2)10 (+0)
Skills Stealth +6, Survival +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Wobbles Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'7", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair and beard is wavy and long. His eyes are violet and catlike.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a very good compulsive liar and kleptomaniac.

History: Born in the north his family was never financially stable. Cursed with lycanthropy at a very young age, Wobbles has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Criminal record, Poor. Occupation: Scribe

Voice: Pronounces difficult words wrong

Attributes [hide]

Wobbles Wildwander, Male Gnome Rogue 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 20 (+5)11 (+0) 15 (+2)14 (+2)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


John Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male dresses well, typically a more casual-formal manner. He is tall, broad shouldered and powerfully built. He keeps his auburn hair in a pixie cut. He has amber eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Adventurer, Immigrant. Occupation: Bellfounder

Voice: French accent

Attributes [hide]

John Hanali, Male Half-Elf Rogue 5
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)14 (+2) 16 (+3)14 (+2)
Skills Nature +5, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Halfling, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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