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Advanced [show]


Ûggû Weld, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fancy black suit. His golden hair is styled in orderly dreadlocks. His eyes are brown.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born the only child of a wealthy merchant. Ûggû was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ûggû decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stableman. He hasn't told them the truth, but wants to settle down with them.

Motivation: He desires power and/or immortality; and to settle down with his crush

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Criminal record, Has a crush, Adventurer. Occupation: Sage

Voice: Russian accent

Attributes [hide]

Ûggû Weld, Male Half-Orc Sorcerer 8
Medium (5'8") Half-Orc, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)11 (+0) 9 (-1)9 (-1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Ploughman. He is portly but not overly obese. His red hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Ploughman.

Motivation: Sabotage a competitor; and he desires power and/or immortality

Ideals: Athletic. Flaws: Antagonistic. Bonds: Slave, Job, Adventurer. Occupation: Ploughman

Voice: Farmer accent

Attributes [hide]

Barendd Balderk, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)9 (-1) 10 (+0)8 (-1)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. Carved bone or ivory statuette (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Ur-Edin Sharps, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has no hair. He wears a mask on his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is harsh and unforgiving.

History: When he was but 5 years old his parents immigrated from the north. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Ugly, Shy, Antagonistic. Bonds: Immigrant, Slave. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Ur-Edin Sharps, Male Half-Orc Expert 7
Medium (5'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)8 (-1) 12 (+1)8 (-1)
Skills History +2, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 70 pp.


Social Check DCs


Calcitro Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has done his best to style his silver hair to look like a famous performer. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He dislikes all the random violence that takes place in the north. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Sold as a small child to a wizard, Calcitro was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Pacifist, Entrepeneur. Flaws: Addict. Bonds: Job, Mentor, Rich. Occupation: Shoemaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Calcitro Whispermouse, Male Halfling Commoner 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 23 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 17 (+3)15 (+2)
Skills Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 pp. Pink pearl (110 gp). Tiger eye turquoise (16 gp). Deep blue spinel (1100 gp). Lapis lazuli (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Akmen Fate, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a clover on it. He has styled his chestnut hair well, parting it to the left. His half smiles and red eyes are beguiling and draw you in.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the east was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Disciplined, Philantrophist. Bonds: Attractive, Rich, Immigrant. Occupation: Sculptor

Voice: Thin and wheezing

Attributes [hide]

Akmen Fate, Male Tiefling Ranger 8
Medium (6'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)13 (+1) 9 (-1)16 (+3)
Skills Arcana +4, Nature +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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