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Advanced [show]


Nimble Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white coat over a blue low-cut shirt, and a feathered hat upon his head. He has wavy cinnamon fur. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 6 years old his parents immigrated from the east. There was a wharf not far from home where he often wandered off to fish. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A strong sense of loyalty to Tabaxi people.

Flaws: Ugly, Shy, Secretive. Bonds: Immigrant, Nature. Occupation: Seamstress

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nimble Of Winter, Male Tabaxi Rogue 4
Medium (6'4") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)16 (+3) 12 (+1)15 (+2)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Abyssal, Druidic, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. White pearl (100 gp).


Social Check DCs


Crampernap Murnig, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has auburn hair. He has several tiny sapphire earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Crampernap fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and revenge

Ideals: Logical, Gifted, Fighting. Flaws: Disease. Bonds: Immigrant, Rich. Occupation: Bowyer

Voice: Gruff and masculine

Attributes [hide]

Crampernap Murnig, Male Gnome Bard 6
Small (3'3") Gnome, Chaotic Good (CR 6)
Armor Class 13
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)11 (+0) 9 (-1)12 (+1)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: Just what you see.


Social Check DCs


Henry Moreno, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear yellow clothing when he does not wear armor and is in decent physical shape. His long auburn hair is drawn into a two foot long braid. His eyes are blue and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in a small forest village. Henry was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Henry decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Beggar kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To unite with his brother; and an old rival family wants him found

Ideals: Joker, Optimist. Bonds: In love, Nature, Criminal record, Family. Occupation: Beggar

Voice: Aggressive tone

Attributes [hide]

Henry Moreno, Male Human Rogue 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)14 (+2) 11 (+0)16 (+3)
Skills Deception +5, Stealth +5
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Vonbin Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His white hair is drawn into a tight pony tail with a card scrunchie. His green eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Further he is a bit of a stoner and is frequently out of it.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Flaws: Ugly, Addict. Bonds: Religious, Mentor. Occupation: Fortune-teller

Voice: Sore throat, cough

Attributes [hide]

Vonbin Daerdahk, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)10 (+0) 12 (+1)9 (-1)
Skills Intimidation +1, Investigation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 120 gp.


Social Check DCs


Two Llamas Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He very much looks the part of a Cook. He has a moderate pudge and is not very fit. His fur, while still mostly lavender, has prominent grey streaks. He wears an eyepatch.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Two Llamas lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He has achieved small success as a Cook.

Motivation: To unite with his sister; and regain custody of his daughter

Flaws: Ugly, Mundane, Depressed. Bonds: Job, Family. Occupation: Cook

Voice: Boston accent

Attributes [hide]

Two Llamas Peak, Male Tabaxi Warrior 10
Medium (6'6") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 71 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Arcana +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 300 pp. Lapis lazuli (5 gp). Deep green spinel (100 gp). Obsidian (5 gp). Lapis lazuli (5 gp). Chrysoprase (60 gp). Banded agate (5 gp).


Social Check DCs

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