Beast Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tight fitting black shirt and pants. He has a moderate pudge and is not very fit. His fur is red and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He always tries to repair and not replace. It was this mentality that drove him into the Unemployed business.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To protect his home; and he has money and likes to spend it
Ideals: Impeccable, Persistence. Bonds: Rich, Nature, Guardian. Occupation: Unemployed
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 50 gp. 2 Smokesticks.
Trym Kenley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a fancy blue suit, and a wedding ring on his left hand. His hair is white, silky, and of moderate length. He has violet eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Trym took refuge in the large cave and found the beat up kukri and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, In love, Enemies, Nature, Adventurer. Occupation: Cook
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 58 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 2800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Darrow Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and very much looks the part of a Animal Trainer. His hair is golden, silky, and of moderate length. His eyes are gray.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His arcane abilities were realized during a raid on his village. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To unite with his sister.
Ideals: Gifted. Flaws: Cynical. Bonds: Job, Attractive, Family. Occupation: Animal Trainer
Voice: Sore throat, cough
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 13)
Armor Class 14
Hit Points 53 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Dwarven, Auran, Gnome
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Silver chalice with lapis lazuli gems (170 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). A necklace of small pink pearls (3000 gp).
Curran Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'1" when asserting himself. His golden hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the north his family was never financially stable. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Doesn't want to be a Masseuse and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Optimist, Opinionated. Bonds: Poor, Adventurer, Family. Occupation: Masseuse
Voice: Pronounces O like U
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 27 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Draconic
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1 Minor magic item.
Thokk Brady, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he has the majority of his body covered in plate. He has a very tight haircut. His gray unseeing eyes seem to look past you.
Personality: Cocky and sure of himself, he believes he is the best Butcher born in the past three hundred years. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Farmer, but he got bored and became a Butcher. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Sabotage a competitor.
Flaws: Disease, Forgetful. Bonds: Job, Immigrant. Occupation: Butcher
Voice: Thin and wheezing
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Everburning torch.
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