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Advanced [show]


Mozikth Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red crest is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He exudes charisma. He is a tour de force of persuasion. When he's not drinking or sleeping the drinks off, he's doing music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur, Artistic. Flaws: Insane. Bonds: Attractive. Occupation: Blacksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Mozikth Hshhsstoroth, Male Dragonborn Warrior 4
Medium (6'1") Dragonborn, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)13 (+1) 13 (+1)11 (+0)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Silvo Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in an above average manner. His brown hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He dislikes all the random violence that takes place in the west. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Poor, Military. Occupation: Bather

Voice: Complex vocabulary, royal

Attributes [hide]

Silvo Warmwater, Male Halfling Adept 1
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)12 (+1) 17 (+3)11 (+0)
Skills Animal Handling +5, Arcana +3
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: Jade (70 gp).


Social Check DCs


Sun Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears white trousers with brown and grey striped suspenders. He wears various colorful collared shirts. His lavender fur is still thick. His eyes are blue and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Miner father left him crippled. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Justice. Flaws: Shy, Disease. Bonds: Immigrant, Criminal record. Occupation: Mason

Voice: Hard of hearing, loud

Attributes [hide]

Sun Plume, Male Tabaxi Sorcerer 9
Medium (6'1") Tabaxi, Neutral Evil (CR 9)
Armor Class 14
Hit Points 34 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)10 (+0) 12 (+1)13 (+1)
Skills Athletics +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Royal, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a blue collared shirt and yellow pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His long white hair reaches down to his waist. His violet eyes lackadaisically let the world flow into them.

Personality: He has always had a great fascination with Human culture. He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.

History: John was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 5 years.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Athletic, Pacifist. Flaws: Racist. Bonds: Job, Military. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

John Royal, Male Human Barbarian 11
Medium (5'3") Human, Lawful Good (CR 11)
Armor Class 13
Hit Points 129 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)15 (+2) 12 (+1)16 (+3)
Skills Intimidation +7, Perception +5
Senses Passive Perception 15
Languages Common, Druidic, Giant
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 500 gp. Sard (20 gp). Black pearl (200 gp). Silver pearl (160 gp). Aquamarine (200 gp). Eye agate (15 gp). Red spinel (160 gp).


Social Check DCs


Broce Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He prefers to wear flannel. Beneath his clothing is a huge mess of scar tissue. His brown hair is styled in orderly dreadlocks. He has a dull look in his hazel eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Hunter business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Hunter. He tends to his Hunter job now, and dutifully fulfills any obligations he has.

Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural gnomish artifacts is his passion

Flaws: Forgetful. Bonds: Slave, Job, Adventurer. Occupation: Hunter

Voice: Speaks with lips pursed

Attributes [hide]

Broce Lingenhall, Male Gnome Aristocrat 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 41 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)13 (+1) 12 (+1)16 (+3)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Silver chalice with lapis lazuli gems (130 gp).


Social Check DCs

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